Alpenflair Map v 2.0
5/5,
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votes
Alpenflair map mod download for Farming Simulator 2015.
Version: v 2.0.
Required Mods:
Animation Map Trigger Mod: http://www.modland.net/farming-simulator-2015/implements-tools/animation-map-trigger-mod.html
Universal Process Kit: http://www.modland.net/farming-simulator-2015/developer-tools/universal-process-kit-v-0.9.8.html
Updates in version v2.0
-) New PDA map which 100% true V2.0
-) New cowshed V2.0
-) Dirt road to the BGA was rebuilt V2.0
-) Box 10 now editable (Error Sideline corrected) V2.0
-) Floating chuck in the barn has been fixed (New Stable) V2.0
-) Swaths are now slightly higher V2.0
-) The gates now have other, better audible noise V2.
-) Floating lantern in the village adapted V2.0
-) In the meadow near Warehouse hedges were installed with Collision (purpose bales) V2.0
-) Chickens revised V2.0
-) Delineators problem was corrected V2.0
-) Gold coins are now stored V2.0
Features:
Soil Mod installed / Do not worry, you do not play with it. (More on this in the FAQ)
WaterMod is installed (see FAQ)
installed AnimationMapDoorTrigger
Start adapted vehicles
mountainous surroundings
3 outlets (Warehouse, inn and BGA)
all the trees are precipitated
Fields, meadows and forest also exists
Biogas plant is installed
Animals: Cows and chickens are installed, not sheep
Missions and gold coins are installed
Interim storage available for manure on the farm
Credits:
Fendtfan1
Von folgenden Moddern und Teams habe ich Objekte und Gebäude verwendet:
VertexDezign
SechzgerHiase
Fatian
Marhu
Version: v 2.0.
Required Mods:
Animation Map Trigger Mod: http://www.modland.net/farming-simulator-2015/implements-tools/animation-map-trigger-mod.html
Universal Process Kit: http://www.modland.net/farming-simulator-2015/developer-tools/universal-process-kit-v-0.9.8.html
Updates in version v2.0
-) New PDA map which 100% true V2.0
-) New cowshed V2.0
-) Dirt road to the BGA was rebuilt V2.0
-) Box 10 now editable (Error Sideline corrected) V2.0
-) Floating chuck in the barn has been fixed (New Stable) V2.0
-) Swaths are now slightly higher V2.0
-) The gates now have other, better audible noise V2.
-) Floating lantern in the village adapted V2.0
-) In the meadow near Warehouse hedges were installed with Collision (purpose bales) V2.0
-) Chickens revised V2.0
-) Delineators problem was corrected V2.0
-) Gold coins are now stored V2.0
Features:
Soil Mod installed / Do not worry, you do not play with it. (More on this in the FAQ)
WaterMod is installed (see FAQ)
installed AnimationMapDoorTrigger
Start adapted vehicles
mountainous surroundings
3 outlets (Warehouse, inn and BGA)
all the trees are precipitated
Fields, meadows and forest also exists
Biogas plant is installed
Animals: Cows and chickens are installed, not sheep
Missions and gold coins are installed
Interim storage available for manure on the farm
Credits:
Fendtfan1
Von folgenden Moddern und Teams habe ich Objekte und Gebäude verwendet:
VertexDezign
SechzgerHiase
Fatian
Marhu
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