1978-1991 Devialet Eleanoir GT (55 CONFIGS + WORKING GUN) 1.5.5
5/5,
5
votes
BEFORE READING FURTHER [VERY IMPORTANT!]
In order for the gun to work properly, you must download AgentY's Universal Machine Gun Mod, you can find it here: https://www.beamng.com/resources/universal-machine-gun-read-description.21024/
Thank you to AgentY and fillman86 (Rigidification Mod) for allowing their code to be used in connection with other mods too! It totally saved this project from scrap.
_________________________
// PRESENTATION VIDEO:

Welcome to probably the most INSANE Automation mod you've ever seen! I've worked on this resource for about two months, you'll see why. The vehicle itself (apart from looking suspiciously similar to a certain 1980s Italian supercar), is actually from another game: it's the Judge 5000 SV from Crashday! I had the body as a fixture mod in Automation and got to work from there. This car was also made as a birthday present for my mom, she turned 55 this year! You can imagine the look on her face when she saw this beauty lol.

GT 730 Trans-Am - front
The story of the mighty Eleanoir goes the following way: during the 1970s Devialet was thriving in the Automotive market, selling the most popular economy cars in both Fruinia and Hetvesia. Keyword is 'economy', because nobody expected them to pull up with a cheap-to-buy supercar that could give Civetta exotics a run for their money.

GT 730 Trans-Am - rear
// DRIVING CHARACTERISTICS:
This car is a step above the Civetta Bolide, through and through. In its factory form it's a bit lighter, and because of its shorter wheelbase even the cheaper variants handle like a dream. The suspension is incredibly predictable, there are tiny amounts of oversteer when you power-slide it, but it can usually be corrected - as long as the slide angle isn't too steep. When the car starts fishtailing from side to side, you do have to wrestle it just like the Bolide, but it's nowhere near as hard to keep in control.
At Hirochi Raceway, the Race variant (with 40 less horsepower and 200 extra kilograms) managed to beat the top-of-the-line Bolide 320 GTR Group 5 by 10 SECONDS around the long circuit. Why? Because I had to be incredibly gentle with the Bolide to not spin out. Performance doesn't matter if the car isn't easy to control.

750 Veloce (SQT)
_________________________
// FEATURES:
- 55 unique configurations: Soap Box Racer, Whyyy (yes, this is a config), 650 Bare-Bones (Auto & Manual), 670 Street Machine (A & M), 670 Ultraleggero (A & M), 670 Track Day (M & Sequential), 710 Stretto (A & M), 710 Police Standard (A & M), 710 Off-Road (A & M), 710 Night Burner (A, M & SQT), 730 Trans-Am (A, M & SQT), 740 Fire Chief (M & SQT), 740 Highway Safety Car (M & SQT), 740 Polizia (M & SQT), 750 Veloce (A, M & SQT), 750 Beach Cruiser (A), 750 Beach Guard (A), 750 Off-Road Premium (A & M), 770 Dubai Police (SQT), 770 Off-Road XTreme (M), 770 Police Interceptor (SQT), 770 Race (M & SQT), 770 Magnum (w/ Driver), 770 BloodBath (w/ Driver), Bianco (SQT), Notte (SQT), Drift Missile (M), Drift Pro (A, M & SQT), Drag (SQT), Sleeper (SQT), Tire Melting Machine (M), Track Reaper (SQT) and Top Speed (SQT).

750 Beach Cruiser resting on a boat.

The Eleanoir Notte, right next to a Bolide Notte.

A successful arrest.
- working minigun: available only on the 770 Magnum and BloodBath models; the stock Rigor Ind. Sasha minigun is tuned to fire at medium range, with mediocre power. But don't be deceived: an entire 500 bullet belt can still tear multiple cars apart in seconds! These settings can also be messed with from the Tuning menu.

Sasha in action.
- full compatibility with Career Mode: watch the presentation video () as it covers this topic too. Yes, all of the Eleanoir trims can be purchased in Career Mode, they're actually fairly priced for what they are! 15.000-50.000 Beambucks is what I've seen them listed at. Also, every upgrade, whether it's new parts or new paint, comes with a hefty (but reasonable) price tag. Repairs are pretty expensive too (usually over 10.000 Beambucks), but again that's to be expected for a supercar.
_________________________
- fully functional interior: this car features a working steering wheel, pedals, 5-speed shifter, handbrake, digital dash, indicator stalk, headlights stalk and ignition key.

Beautiful, isn't it?
- breakable fuel tank: something that all Automation cars should have; when the car hits a solid object at over 100 km/h, there will now be a high chance of it bursting into a fireball of doom. Drive safely!
- brake glow: with the power of YouTube tutorials I managed to add brake glow to this vehicle. After a full lap around Hirochi Raceway the brakes should be hot enough where they will start glowing.
- improved jBeam structure: I've gone ahead and messed with the jBeam a bit, too. Now instead of crumbling like aluminum foil, it cracks with enough pressure, and the body is ever so slightly softer so that it deforms better. This is also where fillman's Rigidification Mod comes into play, it helps stabilize the body so that it flexes less when driving and during a collision. Now is this the perfect solution? No, absolutely not. But at least the car doesn't end in a spiky, glitchy pile of rubble after a few crashes. The fuel tank catching fire after also masks those leftover imperfections of the jBeam structure.

Frontal collision at 70 km/h.
Thank you for downloading my mod, and have fun!
In order for the gun to work properly, you must download AgentY's Universal Machine Gun Mod, you can find it here: https://www.beamng.com/resources/universal-machine-gun-read-description.21024/
Thank you to AgentY and fillman86 (Rigidification Mod) for allowing their code to be used in connection with other mods too! It totally saved this project from scrap.
_________________________
// PRESENTATION VIDEO:

Welcome to probably the most INSANE Automation mod you've ever seen! I've worked on this resource for about two months, you'll see why. The vehicle itself (apart from looking suspiciously similar to a certain 1980s Italian supercar), is actually from another game: it's the Judge 5000 SV from Crashday! I had the body as a fixture mod in Automation and got to work from there. This car was also made as a birthday present for my mom, she turned 55 this year! You can imagine the look on her face when she saw this beauty lol.

GT 730 Trans-Am - front
The story of the mighty Eleanoir goes the following way: during the 1970s Devialet was thriving in the Automotive market, selling the most popular economy cars in both Fruinia and Hetvesia. Keyword is 'economy', because nobody expected them to pull up with a cheap-to-buy supercar that could give Civetta exotics a run for their money.

GT 730 Trans-Am - rear
// DRIVING CHARACTERISTICS:
This car is a step above the Civetta Bolide, through and through. In its factory form it's a bit lighter, and because of its shorter wheelbase even the cheaper variants handle like a dream. The suspension is incredibly predictable, there are tiny amounts of oversteer when you power-slide it, but it can usually be corrected - as long as the slide angle isn't too steep. When the car starts fishtailing from side to side, you do have to wrestle it just like the Bolide, but it's nowhere near as hard to keep in control.
At Hirochi Raceway, the Race variant (with 40 less horsepower and 200 extra kilograms) managed to beat the top-of-the-line Bolide 320 GTR Group 5 by 10 SECONDS around the long circuit. Why? Because I had to be incredibly gentle with the Bolide to not spin out. Performance doesn't matter if the car isn't easy to control.

750 Veloce (SQT)
_________________________
// FEATURES:
- 55 unique configurations: Soap Box Racer, Whyyy (yes, this is a config), 650 Bare-Bones (Auto & Manual), 670 Street Machine (A & M), 670 Ultraleggero (A & M), 670 Track Day (M & Sequential), 710 Stretto (A & M), 710 Police Standard (A & M), 710 Off-Road (A & M), 710 Night Burner (A, M & SQT), 730 Trans-Am (A, M & SQT), 740 Fire Chief (M & SQT), 740 Highway Safety Car (M & SQT), 740 Polizia (M & SQT), 750 Veloce (A, M & SQT), 750 Beach Cruiser (A), 750 Beach Guard (A), 750 Off-Road Premium (A & M), 770 Dubai Police (SQT), 770 Off-Road XTreme (M), 770 Police Interceptor (SQT), 770 Race (M & SQT), 770 Magnum (w/ Driver), 770 BloodBath (w/ Driver), Bianco (SQT), Notte (SQT), Drift Missile (M), Drift Pro (A, M & SQT), Drag (SQT), Sleeper (SQT), Tire Melting Machine (M), Track Reaper (SQT) and Top Speed (SQT).

750 Beach Cruiser resting on a boat.

The Eleanoir Notte, right next to a Bolide Notte.

A successful arrest.
- working minigun: available only on the 770 Magnum and BloodBath models; the stock Rigor Ind. Sasha minigun is tuned to fire at medium range, with mediocre power. But don't be deceived: an entire 500 bullet belt can still tear multiple cars apart in seconds! These settings can also be messed with from the Tuning menu.

Sasha in action.
- full compatibility with Career Mode: watch the presentation video () as it covers this topic too. Yes, all of the Eleanoir trims can be purchased in Career Mode, they're actually fairly priced for what they are! 15.000-50.000 Beambucks is what I've seen them listed at. Also, every upgrade, whether it's new parts or new paint, comes with a hefty (but reasonable) price tag. Repairs are pretty expensive too (usually over 10.000 Beambucks), but again that's to be expected for a supercar.
_________________________
- fully functional interior: this car features a working steering wheel, pedals, 5-speed shifter, handbrake, digital dash, indicator stalk, headlights stalk and ignition key.

Beautiful, isn't it?
- breakable fuel tank: something that all Automation cars should have; when the car hits a solid object at over 100 km/h, there will now be a high chance of it bursting into a fireball of doom. Drive safely!
- brake glow: with the power of YouTube tutorials I managed to add brake glow to this vehicle. After a full lap around Hirochi Raceway the brakes should be hot enough where they will start glowing.
- improved jBeam structure: I've gone ahead and messed with the jBeam a bit, too. Now instead of crumbling like aluminum foil, it cracks with enough pressure, and the body is ever so slightly softer so that it deforms better. This is also where fillman's Rigidification Mod comes into play, it helps stabilize the body so that it flexes less when driving and during a collision. Now is this the perfect solution? No, absolutely not. But at least the car doesn't end in a spiky, glitchy pile of rubble after a few crashes. The fuel tank catching fire after also masks those leftover imperfections of the jBeam structure.

Frontal collision at 70 km/h.
Thank you for downloading my mod, and have fun!
External Download Links:
Direct Download Links
About Mod
| Latest Version | 1.5.5 |
| Game | BeamNG.drive |
| Category | Cars |
| Game Version | 0.38.x |
| Downloads | 1380 |
| Created | 1 month ago |
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