Locus Cavalry (Automation) 0.6

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4 months ago
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Updates

latest Version 0.6 · Locus Cavalry Fictional (Automation) Car Mod · BeamNG.drive 0.38.x 4 months ago

First Car mod ive ever done for beamng, it was created using automation as thats all i know at the moment but ive spent several hours and continue to add to this project that im currently working on, Fictional Heavy Muscle car with some options for customisation and unique handling and engine tunes ect.


INSTALLATION: Simply Unpack the .RAR mod file into your Beamng.drive User Data/Mods/Unpacked, should look something like this: N:\BeamNG.drive\current\mods\unpacked - then your unpacked mods should be in here as just a folder and the files, place Locus Cavalry folder into unpacked, once done launch beamng and check your cars list should be under the automation tab/category. 

(0.6) Patch notes:
- 2 New Configs: The Cavalry Sport Wagon has made its way into the configs which features a V8 Engine pushing 164HP thats capable of moving this 3289LB from 0-100km/h in just 8.60s, sure you can enjoy it as is, or maybe swap a 500hp v8 instead? Then we have the Cavalry V8 GT VaderTec Custom which is the most powerful production car of the locus fleet as of yet, A Supercharged V8 thats capable of hauling 3715LB from 0-100km/h in just 4.90s and a capable top speed or 206Mph it will surely put those imports to the test.

- Minor Tweaks to Locus Sport Base, Soft Top, slight clipping issues ect.

Bugs: 
- LIGHTS: for some reason lights work but they behave oddly, indicators work but become headlights when low beam or high beams are active, same for some brakelights, i dont know if this is a automation issue, or beamng issue but i will continue to try and fix what i can to the best of my ability. anymore issues or bugs please leave below or dm me as i do test these thoroughly but i will not notice or encounter every issue on my own lol.

- JBeam: due to been exported directly from automation its far from perfect and pretty awful, however this does not mean that this is permanent as im currently looking into custom jbeams so we will see.

-Gearbox: Randomly can throw cars into N when using automatic gears, i think this is a beamng bug as its when abusing the clutch it seems, nothing game breaking just annoying at times.

FEATURES:
- Customisation: Yes you can customise it but it is limited, from wheels, body shell, engines and suspension ect, roughly around 4 options per part category however they are duplicates so theres 2 low power motors for the sport and sport soft top, 2 high power for v8 GT and v8 GT widebody. (more coming soon)

- Damage: its as expected its automation and jbeam is not great but hey ho is what it is, current version all damage is available but planning on doing a invicible variant so that those who dont want a spiky lump after high speed crashes ect.

- 4 Configurations: Sport, Sport Soft Top, V8 GT, V8 GT Widebody. (more configs coming soon)

- Cameras: No interior cam, i cant design decent interiors so i refuse to put the camera in there plus stuff dont work much so no point imo at this stage, normal chase cam, hood cam ect.

Videos

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About Mod

Latest Version 0.6
Game BeamNG.drive
Category Cars
Game Version 0.38.x
Tags Automation
Downloads 266
Created 4 months ago
Last Updated 4 months ago

Download Latest Version

Version: 0.6
Updated: 4 months ago
Total Size: 236.7 MB
locus_cavalry_modland.rar direct download · 236.7 MB · added 4 months ago

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