Nissan 350Z v1.1
Updates
latest
Version
v1.1
· BeamNG.drive
0.40.x
1 week ago
1.1:
- Added support for the new mannequin system, with the ability to switch between seats;
- Updated all interactive triggers to match the new orange-colored style introduced in version 0.40;
- Updated headlights, taillights, and interior lighting for version 0.40;
- Completely updated and optimized for version 0.40.
- Added support for the new mannequin system, with the ability to switch between seats;
- Updated all interactive triggers to match the new orange-colored style introduced in version 0.40;
- Updated headlights, taillights, and interior lighting for version 0.40;
- Completely updated and optimized for version 0.40.
Description
Features:
- 21 configurations
- High-quality exterior and interior models
- Good Jbeam
- PBR materials
- Custom sounds
- Functional multimedia system
- Functional lighting
- Functional mirrors
- Interior triggers
- Opening parts
- Numerous exterior tuning parts
- Numerous interior customization options
- Skins
- Custom wheels
Credits
Author: Dieyy
Features:
- 21 configurations
- High-quality exterior and interior models
- Good Jbeam
- PBR materials
- Custom sounds
- Functional multimedia system
- Functional lighting
- Functional mirrors
- Interior triggers
- Opening parts
- Numerous exterior tuning parts
- Numerous interior customization options
- Skins
- Custom wheels
Credits
Author: Dieyy
External Download Links:
- Modsfire.com - Nissan_350Z_Diey_v11.zip [403.46 MB]
About Mod
| Latest Version | v1.1 |
| Game | BeamNG.drive |
| Category | Cars |
| Game Version | 0.40.x |
| Downloads | 9207 |
| Created | 1 month ago |
| Last Updated | 1 week ago |
Download Latest Version
Version: v1.1Updated: 1 week ago
Total Size: 403.46 MB Nissan_350Z_Diey_v11.zip external download · 403.46 MB · added 1 week ago
The front-left steel disc itself is fine. It uses the same brake_disc_plain mesh as the other corners. What you’re seeing is the brake-glow overlay sitting on top of it with no texture.
That overlay (innocent_mod_brakeglow_plain_FL) uses material innocent_brakeglow_mod_fl, whose diffuse/emissive maps come from a live HTML texture created by brakeGlow_fl.lua. The other three corners do the same and work.
Two FL-only problems:
brakeGlow_fl.lua was corrupted. After return M it had a pile of UKBEAMNGUKBEAMNG... junk. If that controller fails to load, htmlTexture.create("@innocent_brakeglow_mod_fl", ...) never runs, the overlay mesh has a missing map, and it covers the real disc so it looks untextured.
The FL material was the only one with a persistentId. The FR/RL/RR glow materials don’t have one, so that FL definition could also stay stuck in a bad cached state.
anyone having an issue with the car being invisible, like all i have is wheels and a floating guy
amazing mod drives amazing although in the newest update (posted on 10/20/2026) there are a few errors and has missing textures on the interior but i barely even noticed it I'm just nit picking since it may bother some but def recommend getting this mod since there is so much customization
can you make a 750 i not LI its my dad car and his bmw is black it has street legal et slicks i think and its an m sport with 800 horsepower family car please do this i have. depression, autism, anxiety, adhd and somthing else and im 12 and i wanna show my dad and wanna be a car guy like him. and make it for beamng please and thank you.
my fav care, wonder this mod i good
can you make realistic supra mk4 mod
@huh3169 he doesnt make, he only leaks
could you make a nissan juke 2016 to 2022
@88888 nissan juke is absolute dg.
@88888 no fatty
nice