Nissan Skyline ER34 v1.2
3/5,
6
votes
Changelog
Update includes:
- New 1JZ-GTE VVT-i engine
- Smooth lighting activation for all lights (minor issue with front headlights)
- New AX53 suspension
- Reworked intercooler piping to the engine
- ABA Turbocharger [Ver.2]
- Stage 1 Turbocharger – USA
- Stage 2 Turbocharger
Description
Wheels are not included (steel wheels will be used). Wheels shown in screenshots are from: vxpack public
Credits
Mod made by ACM
Update includes:
- New 1JZ-GTE VVT-i engine
- Smooth lighting activation for all lights (minor issue with front headlights)
- New AX53 suspension
- Reworked intercooler piping to the engine
- ABA Turbocharger [Ver.2]
- Stage 1 Turbocharger – USA
- Stage 2 Turbocharger
Description
Wheels are not included (steel wheels will be used). Wheels shown in screenshots are from: vxpack public
Credits
Mod made by ACM
Direct Download Links
latest
initial
Version
v1.2
· BeamNG.drive
0.39.x
1 month ago
Game Versions:
0.39.x
nissan-skyline-er34-1.2_modland.zip
direct download
· 434.48 MB
· added 1 month ago
This File is Scanned by Antivirus and is Safe.
More Details
About Mod
| Latest Version | v1.2 |
| Game | BeamNG.drive |
| Category | Cars |
| Game Version | 0.39.x |
| Downloads | 5495 |
| Created | 1 month ago |
| Last Virus Scan |
0/92
More Details |
Hey nice model, but why don`t you update it to new light system?To do this you need 8 things1) Download Program Visual Studio(VS) and Official Jbeam addon2) anarchive mod file somewhere3) Open anarchived Folder from Open Folder in VS4) go to BeamNG.drive\content\vehicles\common.zip\vehicles\common\lightEmitters There all sorts of light you need to work with5) open standart car/cars in BeamNG.drive\content\vehicles\ any car, go to lights there will be slots2 you can rewrite it to slots and insert it in mod (head/tail/other)lights .jbeam6) In VS use Jbeam function to see 3d model and coordinates of lights; you can make ghost node put it in place and then deactivate it but you will have absolutly right positions for your now physical based lights based on slots/slots2 you found in orig files and modified it; don`t forget to use patterns such as LHD/RHD/US cookies where needed and correct electrics signal, you can find it in orig ingame vehicles files7) make glow materials parameters equal to parameters of state "off" material even reflections should be same. Maybe open f11 to materials and use physically based glow materials if material mismatch light colour8) Do it for all lights in car
Congrats now it fully physical based lightning of vehicle.
Yo the download link aint working for me