[HUSTLE] Traffic Rotation 1.40.1.19
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Changelog
New in 1.40.1.19:
- Cars spawned from Agent's traffic menu are left alone, so your EU or JP group keeps its own models. Regular traffic next to them still rotates.
- Added a "swap a traffic car now" binding under Options > Controls (no key set by default). It only swaps a car you can't see.
- Added an option to swap a car whenever you change vehicles.
- Added a swap frequency setting, saved between sessions.
- Fixed: No more derby, drag, race or rally one-off builds showing up in traffic. Swaps only pick normal road cars.
- Fixed: Turn simplified traffic vehicles off and swaps stop bringing in the low-detail ones.
- Fixed: Swaps no longer keep landing on the same couple of cars.
- Fixed: A car you've been in is never swapped, even after you get out of it.
Description
Traffic Rotation changes how traffic is handled in BeamNG. Normally, the game picks traffic cars once when the map loads and teleports those same cars around. Traffic Rotation lets the mix drift; while you are stopped, it takes one traffic car nobody can see and swaps it for one that isn't on the road yet. Over a session, you see a much more believable mix of traffic.
Features
- Dynamic traffic mixing: Swaps out-of-sight cars to provide a varied vehicle pool without spawning extra cars.
- Memory efficient: Does not use pooling, meaning it does not cost extra memory.
- Career mode compatible: Works in career mode and with RLS 2.8.0 alpha.
- Smart swapping: Only touches cars while you're parked and out of sight; never swaps a car you have been in.
- Version Support: Built for BeamNG 0.40.
Installation Instructions
Do not run this mod with RLS Traffic Recycler switched on, as they perform the same job and will conflict. If you have rls_traffic_rotation.zip, delete it first as it is an older version of this mod.
Credits
Dialogue Wheels, TomahawkJackson
New in 1.40.1.19:
- Cars spawned from Agent's traffic menu are left alone, so your EU or JP group keeps its own models. Regular traffic next to them still rotates.
- Added a "swap a traffic car now" binding under Options > Controls (no key set by default). It only swaps a car you can't see.
- Added an option to swap a car whenever you change vehicles.
- Added a swap frequency setting, saved between sessions.
- Fixed: No more derby, drag, race or rally one-off builds showing up in traffic. Swaps only pick normal road cars.
- Fixed: Turn simplified traffic vehicles off and swaps stop bringing in the low-detail ones.
- Fixed: Swaps no longer keep landing on the same couple of cars.
- Fixed: A car you've been in is never swapped, even after you get out of it.
Description
Traffic Rotation changes how traffic is handled in BeamNG. Normally, the game picks traffic cars once when the map loads and teleports those same cars around. Traffic Rotation lets the mix drift; while you are stopped, it takes one traffic car nobody can see and swaps it for one that isn't on the road yet. Over a session, you see a much more believable mix of traffic.
Features
- Dynamic traffic mixing: Swaps out-of-sight cars to provide a varied vehicle pool without spawning extra cars.
- Memory efficient: Does not use pooling, meaning it does not cost extra memory.
- Career mode compatible: Works in career mode and with RLS 2.8.0 alpha.
- Smart swapping: Only touches cars while you're parked and out of sight; never swaps a car you have been in.
- Version Support: Built for BeamNG 0.40.
Installation Instructions
Do not run this mod with RLS Traffic Recycler switched on, as they perform the same job and will conflict. If you have rls_traffic_rotation.zip, delete it first as it is an older version of this mod.
Credits
Dialogue Wheels, TomahawkJackson
Direct Download Links
About Mod
| Latest Version | 1.40.1.19 |
| Game | BeamNG.drive |
| Category | Other |
| Game Version | 0.40.x |
| Downloads | 33 |
| Created | 1 hour ago |
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