Cadwell Park v1.2
Updates
latest
Version
v1.2
· BeamNG.drive
0.38.x
1 month ago
1.2:
- Added road decals to add detail to the road surface.
- Added road decals to several event prefabs.
- Added more forgiving soft collisions for curb markers.
- Added satellite imagery textures to the map environment, courtesy of MapNG.
- Adjusted event spawn locations to make them less distracting.
- Added missing normal maps to several non-PBR materials.
- Simplified the road mesh to achieve consistent collision and driving feel with significantly lower performance cost.
- Overhauled fences and tire barriers, improving accuracy and drastically reducing polygon count.
- Smoothed out the rough, bumpy mesh on most off-track road surfaces.
- Smoothed out the grassy hill mesh.
- Visual update for gravel.
- PBR materials for most road and shoulder textures using materialization.
- Modeled the rear sides of several buildings.
- General color correction.
- Removed parked car models.
- Adjusted tree placement based on reference photos and videos.
- Added several new models here and there to add detail to various areas.
- Significantly reduced file size using alexkidd71's mapping tools.
- Reworked the "mountain" elevation, carefully matching photos, videos, and other game versions of the map.
- Split map models into multiple parts to improve the engine's ability to cull geometry.
- Minor tweaks to previous missions
- Numerous small improvements and changes to textures and models across the map
- New Baja-style jump track (time trial)
- New challenging rally-style time trial
- Reworked autocross mission: fixed checkpoint order, reduced dynamic props to improve performance, and redesigned the assembly area
- 2 new vehicle-based races against AI using simplified movement mechanics; one is a figure-eight race
- Added road decals to add detail to the road surface.
- Added road decals to several event prefabs.
- Added more forgiving soft collisions for curb markers.
- Added satellite imagery textures to the map environment, courtesy of MapNG.
- Adjusted event spawn locations to make them less distracting.
- Added missing normal maps to several non-PBR materials.
- Simplified the road mesh to achieve consistent collision and driving feel with significantly lower performance cost.
- Overhauled fences and tire barriers, improving accuracy and drastically reducing polygon count.
- Smoothed out the rough, bumpy mesh on most off-track road surfaces.
- Smoothed out the grassy hill mesh.
- Visual update for gravel.
- PBR materials for most road and shoulder textures using materialization.
- Modeled the rear sides of several buildings.
- General color correction.
- Removed parked car models.
- Adjusted tree placement based on reference photos and videos.
- Added several new models here and there to add detail to various areas.
- Significantly reduced file size using alexkidd71's mapping tools.
- Reworked the "mountain" elevation, carefully matching photos, videos, and other game versions of the map.
- Split map models into multiple parts to improve the engine's ability to cull geometry.
- Minor tweaks to previous missions
- Numerous small improvements and changes to textures and models across the map
- New Baja-style jump track (time trial)
- New challenging rally-style time trial
- Reworked autocross mission: fixed checkpoint order, reduced dynamic props to improve performance, and redesigned the assembly area
- 2 new vehicle-based races against AI using simplified movement mechanics; one is a figure-eight race
Port from Assetto Corsa to BeamNG.
Includes challenges.
Author: brungo
External Download Links:
- Modsfire.com - cadwell1point2.zip [149.53 MB]
About Mod
| Latest Version | v1.2 |
| Game | BeamNG.drive |
| Category | Maps |
| Game Version | 0.38.x |
| Downloads | 358 |
| Created | 4 months ago |
| Last Updated | 1 month ago |
Download Latest Version
Version: v1.2Updated: 1 month ago
Total Size: 149.53 MB cadwell1point2.zip external download · 149.53 MB · added 1 month ago
You Might Also Like »
0 Comments
There are no comments. Be first to comment!