German Map Sangerhausen LiDAR v1.3
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Changelog
Version 1.3 is currently available.
Description
Sangerhausen is a large 1:1 scale recreation of the real city of Sangerhausen in Saxony-Anhalt, Germany. The map was built using LiDAR scan data imported as GLTF together with the BeamNG Mapping Tool.
The project focuses on the city itself and its main roads, with many locations recreated from their real-world counterparts. Around 95% of the buildings were made specifically for this map, along with smaller details such as road signs, speed cameras, graffiti and local bus stops.
Features
- 1:1 scale recreation of Sangerhausen
- Terrain based on LiDAR scan data
- Large network of real-world roads
- Around 95% custom-made buildings
- Real locations, shops and recognizable landmarks
- Custom road signs and bus stops
- Speed cameras
- Graffiti and other small environmental details
- Large amount of custom vegetation and scenery
Important
The map must be played using the Vulkan renderer. Start BeamNG.drive in Vulkan mode before loading it.
The first load can take 10 minutes or longer. Leave the game alone while it loads, even if the loading screen appears frozen.
Performance
Sangerhausen is a very demanding map due to its size and the number of buildings, objects and vegetation. Large FPS drops can occur in densely populated areas and when looking toward the city center. Systems with limited RAM or VRAM may experience significant performance problems. At least 16 GB of VRAM is recommended for the best experience.
Known Issues
- Some roads are incomplete or inaccurate
- Certain road markings still need work
- AI traffic isn't fully configured
- Some AI road directions are incorrect
- AI vehicles may drive too quickly or behave strangely in certain areas
- Significant FPS drops can occur around the city
- Performance became worse after recent BeamNG updates
Development Status
Active development has stopped because of the map's performance problems and the amount of work required to properly implement LODs, collision meshes and other optimizations. Other BeamNG map creators are welcome to continue developing, optimizing or expanding the project.
Permissions
The map, its custom buildings and other assets can be used and modified in other BeamNG projects. Improved versions may also be released publicly.
Installation Instructions
Place the downloaded ZIP file into:
C:\Users\...\AppData\Local\BeamNG\BeamNG.drive\current\mods
If problems appear after playing for some time, clear the BeamNG cache and restart the game.
Credits
Special thanks to Sascha Kleinwächter for his BeamNG mapping tutorials and tools used during development.
Version 1.3 is currently available.
Description
Sangerhausen is a large 1:1 scale recreation of the real city of Sangerhausen in Saxony-Anhalt, Germany. The map was built using LiDAR scan data imported as GLTF together with the BeamNG Mapping Tool.
The project focuses on the city itself and its main roads, with many locations recreated from their real-world counterparts. Around 95% of the buildings were made specifically for this map, along with smaller details such as road signs, speed cameras, graffiti and local bus stops.
Features
- 1:1 scale recreation of Sangerhausen
- Terrain based on LiDAR scan data
- Large network of real-world roads
- Around 95% custom-made buildings
- Real locations, shops and recognizable landmarks
- Custom road signs and bus stops
- Speed cameras
- Graffiti and other small environmental details
- Large amount of custom vegetation and scenery
Important
The map must be played using the Vulkan renderer. Start BeamNG.drive in Vulkan mode before loading it.
The first load can take 10 minutes or longer. Leave the game alone while it loads, even if the loading screen appears frozen.
Performance
Sangerhausen is a very demanding map due to its size and the number of buildings, objects and vegetation. Large FPS drops can occur in densely populated areas and when looking toward the city center. Systems with limited RAM or VRAM may experience significant performance problems. At least 16 GB of VRAM is recommended for the best experience.
Known Issues
- Some roads are incomplete or inaccurate
- Certain road markings still need work
- AI traffic isn't fully configured
- Some AI road directions are incorrect
- AI vehicles may drive too quickly or behave strangely in certain areas
- Significant FPS drops can occur around the city
- Performance became worse after recent BeamNG updates
Development Status
Active development has stopped because of the map's performance problems and the amount of work required to properly implement LODs, collision meshes and other optimizations. Other BeamNG map creators are welcome to continue developing, optimizing or expanding the project.
Permissions
The map, its custom buildings and other assets can be used and modified in other BeamNG projects. Improved versions may also be released publicly.
Installation Instructions
Place the downloaded ZIP file into:
C:\Users\...\AppData\Local\BeamNG\BeamNG.drive\current\mods
If problems appear after playing for some time, clear the BeamNG cache and restart the game.
Credits
Special thanks to Sascha Kleinwächter for his BeamNG mapping tutorials and tools used during development.
External Download Links:
- Modsfire.com - SGH1.3.zip [2.28 GB]
About Mod
| Latest Version | v1.3 |
| Game | BeamNG.drive |
| Category | Maps |
| Game Version | 0.39.x |
| Downloads | 34 |
| Created | 1 hour ago |
i have fps problem with this please make it low end and it will be better