Three Passes - Swiss Alps (+1000km²) 0.9.0
Title: Three Passes - Grimsel, Furka & Susten (Swiss Alps)
Version: 0.9.0
Game version: 0.40 (tested on 0.40.1.0)
File: three_passes_v0.9.0.zip (1.10 GB; 2.25 GB unpacked)
SHA-256: 8c4f5210dbc09d9a3d45693d077a3e613138517496c217c08346cfd820b914a1
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Three Passes is the classic Swiss Alpine driving loop over the Grimsel, Furka and Susten passes:
122 km of real mountain road through a 1,074 km² slice of the Alps, built from Swiss national
survey data rather than by hand.
THE ROUTE
Innertkirchen - Grimselpass (2164 m) - Gletsch - Furkapass (2429 m) - Realp - Andermatt -
Schöllenen gorge - Wassen - Sustenpass (2224 m) - Gadmen - back to Innertkirchen.
Every hairpin, tunnel, avalanche gallery and bridge is where it is in reality: over 40 hairpins,
33 tunnels, 12 avalanche galleries and 89 bridges.
WHAT'S IN IT
- Terrain from swisstopo's swissALTI3D elevation model; the road and its verges are built at 0.5 m
detail, the surrounding 32 x 32 km terrain at 4 m, and a ring of distant mountains to the horizon
- The road follows the real centreline and profile (swissTLM3D), with Swiss-standard markings,
cracks and patches, guard rails, granite parapets on the Susten, marker posts and place-name signs
- Real tunnels with portals, avalanche galleries and bridges
- Buildings from swissBUILDINGS3D, with hand-shaped landmarks: Hotel Belvédère, Hotel Glacier du
Rhône in Gletsch and the Grimsel Hospiz
- About 790,000 trees and shrubs placed from the real canopy (spruce, larch, pine, beech, aspen), rocks on the
scree, grass along the roadside, lakes with their real colours, rivers and waterfalls
- Ambient sound: rivers, waterfalls, wind that rises with altitude, cowbells on the pastures
- AI traffic, with a navgraph through every tunnel and hairpin
- Four time trials: Furka climb, Grimsel climb, Susten climb and the full loop
- Six spawn points: Furkapass, Grimselpass, Sustenpass, Gletsch, Innertkirchen, Realp
INSTALL
Put three_passes_v0.9.0.zip, unopened, in your BeamNG.drive mods folder (in game: Mods > Open Mod folder):
Windows: %LOCALAPPDATA%\BeamNG\BeamNG.drive\current\mods
Linux: ~/.local/share/BeamNG/BeamNG.drive/current/mods
Then choose "Three Passes" from the map list. The first load takes a few minutes while the game
prepares textures; later loads are much faster.
PERFORMANCE
Tested at 2536x1390 on an RTX 4080: 100-190 fps, about 8 GB of video memory in use. It's a big map;
a mid-range or better GPU is recommended.
KNOWN ISSUES (0.9 = first public beta)
- From high above some valleys, the roadside grass can show as a band along the road.
- The time trials load and are listed, but have not been driven start to finish yet.
- No cows yet (the game has no animal model); the cowbells are there.
CREDITS
- Terrain, aerial photo, roads, buildings, land cover and tree heights: Source: Federal Office of
Topography swisstopo (swissALTI3D, SWISSIMAGE, swissTLM3D, swissBUILDINGS3D, swissSURFACE3D),
Open Government Data, © swisstopo.
- Distant mountains: produced using Copernicus WorldDEM-30 © DLR e.V. 2010-2014 and © Airbus Defence
and Space GmbH 2014-2018 provided under COPERNICUS by the European Union and ESA; all rights reserved.
- Cowbells: "Vaches cloches 01.wav" by Hicham-chahidi (Wikimedia Commons), CC BY-SA 3.0; trimmed and
looped (the loop is likewise CC BY-SA 3.0).
- Trees, rocks, grass and materials: BeamNG.drive's own assets.
- Inspired by BeamNG.Earth by TecnaGamer.
Full credits are in CREDITS.txt inside the zip.
Direct Download Links
About Mod
| Latest Version | 0.9.0 |
| Game | BeamNG.drive |
| Category | Maps |
| Game Version | 0.40.x |
| Downloads | 657 |
| Created | 6 hours ago |