Tokyo's Shuto Expressway - Metropolitan Expressway 1.5
5/5,
6
votes
This is not my mod and I'm not selling it! From the official forum, I'm uploading the current version for modland users!
First and for most: I did not made any of the assets in this map, all of them were converted by NFM from the Xentax forum to assetto corsa. If the author wants i take it down.
Oh well, ok, This is the Shuto Expressway around Tokyo, Kawasaki, and Yokohama, about 100 kilometers of japanese highway to explore.
Features:
- LOD system making this big map work smooth even on integrated GPUs by loading much less assets at the same time in comparison to other ports
- Full night and weather condition support with emissive materials and lights across whole level loading dynamically as you drive
- A lot of PBR materials made from scratch or with the help of an AI
- Full traffic support with more than 200 kilometers of ai roads
- Parking spaces support
- Realistic map view
- Reverb and slap delay sounds in tunnels
- Speedcameras unlocking, with personal bests, conditions and progress tracking
- Steam Deck support
- Dynamic HDR Cubemaps to ensure proper lighting across the whole level
- Download size smallest as possible thanks to optimization
So yea, Credits to:
@Ezo Initial conversion to BeamNG years ago
@Car_Killer Making this work, Lua extensions of the map, materials conversion, models re-exporting for BeamNG LOD system, scripts to do all above
@NistingurA Additional work on old C1 Port, motivation
@silence russian mods Lights and water panes placement that works with tunnels, additional polishing and texture help
@DevilisticJosh For some lot of help on the porting side of the development
@Leo Zieger Time trials addition
@Kolas Garage 2 Garage Missions
@AgentMooshroom5 Proper Japanese plates
@! nick - nick
Authors of Shutoko Revival Project for Assetto Corsa
https://discord.gg/shutokorevivalproject
Made possible with:
Blender
BlenderGIS
FBX Bundle Addon
Visual Studio Code
ESRI
Materialize
Future plans:
- Adding an online leaderboard for speed traps
- Merging progress with SRP (when 1.0 will be released)
- Finishing work on sounds
- Improving the dynamic lights system
- Adding missions
- Adding route names UI app similar to the one in Tokyo Xtreme Racer 3
Last updated (16 oct 2022)
Known issues:
- Lua code is not unloading when changing level
- Lua code is not killing pending job properly causing a crash on a level change
- The navigation app is useless
- LODs appear way too late for small models
- Some models might have flipped normals if you see any place like that please attach (ALT+O) screenshot in the thread
- Some buildings might have the wrong material
- No collision mesh causing guardrails to eat vehicles
- Some weird shadings in some places
- The map is still very much playable with these bugs
Minimal requirements to run the map on low settings:
At least 12GB ram, BeamNG 0.23 and integrated GPU
Recommended requirements to run the map on Ultra settings:
16GB ram, latest BeamNG version, 4GB GPU
First and for most: I did not made any of the assets in this map, all of them were converted by NFM from the Xentax forum to assetto corsa. If the author wants i take it down.
Oh well, ok, This is the Shuto Expressway around Tokyo, Kawasaki, and Yokohama, about 100 kilometers of japanese highway to explore.
Features:
- LOD system making this big map work smooth even on integrated GPUs by loading much less assets at the same time in comparison to other ports
- Full night and weather condition support with emissive materials and lights across whole level loading dynamically as you drive
- A lot of PBR materials made from scratch or with the help of an AI
- Full traffic support with more than 200 kilometers of ai roads
- Parking spaces support
- Realistic map view
- Reverb and slap delay sounds in tunnels
- Speedcameras unlocking, with personal bests, conditions and progress tracking
- Steam Deck support
- Dynamic HDR Cubemaps to ensure proper lighting across the whole level
- Download size smallest as possible thanks to optimization
So yea, Credits to:
@Ezo Initial conversion to BeamNG years ago
@Car_Killer Making this work, Lua extensions of the map, materials conversion, models re-exporting for BeamNG LOD system, scripts to do all above
@NistingurA Additional work on old C1 Port, motivation
@silence russian mods Lights and water panes placement that works with tunnels, additional polishing and texture help
@DevilisticJosh For some lot of help on the porting side of the development
@Leo Zieger Time trials addition
@Kolas Garage 2 Garage Missions
@AgentMooshroom5 Proper Japanese plates
@! nick - nick
Authors of Shutoko Revival Project for Assetto Corsa
https://discord.gg/shutokorevivalproject
Made possible with:
Blender
BlenderGIS
FBX Bundle Addon
Visual Studio Code
ESRI
Materialize
Future plans:
- Adding an online leaderboard for speed traps
- Merging progress with SRP (when 1.0 will be released)
- Finishing work on sounds
- Improving the dynamic lights system
- Adding missions
- Adding route names UI app similar to the one in Tokyo Xtreme Racer 3
Last updated (16 oct 2022)
Known issues:
- Lua code is not unloading when changing level
- Lua code is not killing pending job properly causing a crash on a level change
- The navigation app is useless
- LODs appear way too late for small models
- Some models might have flipped normals if you see any place like that please attach (ALT+O) screenshot in the thread
- Some buildings might have the wrong material
- No collision mesh causing guardrails to eat vehicles
- Some weird shadings in some places
- The map is still very much playable with these bugs
Minimal requirements to run the map on low settings:
At least 12GB ram, BeamNG 0.23 and integrated GPU
Recommended requirements to run the map on Ultra settings:
16GB ram, latest BeamNG version, 4GB GPU
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Files
About Mod
Latest Version | 1.5 |
Game | BeamNG.drive |
Category | Maps |
Game Version | 0.31.x |
Downloads | 6700 |
Created | 2 months ago |
For people are scared to got any virus, this mod need to be donload on sharemod. Not on other website
0.32 streets turn white if you drive on them, please fix
@SpaceFranky Its not his mod so he cant fix it
@SpaceFranky Same the streets turn white when i drive on them