Valo City — a detailed urban environment directly ported from the iconic city of "Valo" in the game Street Legal Racing: Redline. This map brings the unique atmosphere of the original game into BeamNG, offering players a large, explorable city with a mix of dense urban areas and open highways. Despite being a work-in-progress, Valo City provides an impressive foundation for driving, exploration, and experimentation.
Main features:
– Island setting offering a compact yet diverse environment, perfect for urban and suburban driving.
– Landmarks and unique buildings faithfully recreated from the original game, adding character and immersion.
– Long, open highways connecting different areas of the city, ideal for high-speed runs and testing vehicle dynamics.
– Dense city and suburban layout separated by a canal, creating distinct driving zones and varied environments.
– Over 63 km of drivable roads, providing extensive routes for exploration and traffic simulation.
– Traffic AI implemented (functionality currently moderate), allowing for some dynamic city activity.
Porting challenges and known issues:
– Broken LODs for storefronts, affecting visual performance at a distance.
– Traffic AI does not fully follow traffic rules, limiting realistic driving behavior.
– Non-functional traffic lights, meaning intersections lack standard control.
– No gameplay-specific features implemented, focusing purely on the environment.
– High rendering demands due to unoptimized LODs, which can impact performance.
– Open garages and dealerships with optimized collision in walk mode.
– Custom collisions applied extensively, designed to better match BeamNG’s collision model.
– Inherited display issues from Street Legal Racing: Redline, resulting in some visual inconsistencies.
– Rotating windmills, adding life and dynamic elements to the environment.
– Functional minimap texture from the original game, preserving a key visual feature.
– Some texturing issues in certain areas, which may require manual adjustment.
– Incomplete elements and unfinished details, as development has paused over the last three years.
Additional details:
– The map began as a personal project in November 2019 and showcases the effort of translating a complex city from a different game engine into BeamNG.
– While development has slowed due to limited free time, the map remains a unique experience for fans of Street Legal Racing: Redline and BeamNG alike.
Mod author: Buksikutya77
External Download Links:
- Modsfire.com - Valo_City.zip [57.99 MB]
Direct Download Links
About Mod
| Latest Version | v4.50 |
| Game | BeamNG.drive |
| Category | Maps |
| Game Version | 0.37.x |
| Downloads | 1482 |
| Created | 6 months ago |
the original author said the updated texture pack for SLRR can be added to the map port to beam since its the same file structure- people gotta stop reposting this old ass original release of it and update it or let it die. seeing these reposts its like finally someone made it nicer maybe only to see nothing was done- enjoy the portions of a cent on modsfire from your download link if any tards/kids click it i guess.
you can get this from repo