Description
Water Ride lets you drive on water in any vehicle in the game. Not a special boat car, not a modded part you have to bolt on - your car, the one you already like, just now the lake holds it up. Nothing in the jbeam is touched. It still crashes, folds up, catches fire and generally falls apart the way it always did. You just get to do all that on a river.
It finds the water on its own, on any map, and measures the actual surface height from under the car. Lakes, rivers, flooded maps, and modded water are all supported. On dry land it does nothing at all, and it won't kick in in water too shallow to float in. Traffic and AI cars still sink like normal, unless you use the toggle to change this.
Features
- Three Driving Modes:
- Grip: Simulates a contact patch under each tyre. Throttle, brakes and steering still work, but water is more slippery than tarmac, allowing for drifting on lakes.
- Boat: Treats the car like a powerboat. Throttle pushes the car along its nose, steering swings the back end, and the car leans into corners.
- Hydroplane: Speed keeps the car afloat. Skim across the top at high speeds or settle into the water by slowing down.
- Extensive Tuning: Adjust ride height, surface stiffness, bounce damping, maximum lift, wave height, speed, grip, water drag, wheel reaction, planing/sinking speeds, boat thrust, reverse, turn rate, lean, hull drag, float height, top speed, spray and sound.
- Presets: Arcade (sticks you to the water), Drift (turns it into an ice rink), and Heavy (soft surface with real swell).
- Visuals and Stats: Spray coming off the wheels, water rush sound that builds with speed, and tracking of personal bests (top speed on water, longest crossing, and total distance driven).
Installation Instructions
Alt+R turns the mod on and off, Alt+M steps through the modes. Both are rebindable in Options > Controls > Vehicle. Add the "Water Ride" app from Apps > Gameplay to get the gauge and the settings panel.
Water Ride lets you drive on water in any vehicle in the game. Not a special boat car, not a modded part you have to bolt on - your car, the one you already like, just now the lake holds it up. Nothing in the jbeam is touched. It still crashes, folds up, catches fire and generally falls apart the way it always did. You just get to do all that on a river.
It finds the water on its own, on any map, and measures the actual surface height from under the car. Lakes, rivers, flooded maps, and modded water are all supported. On dry land it does nothing at all, and it won't kick in in water too shallow to float in. Traffic and AI cars still sink like normal, unless you use the toggle to change this.
Features
- Three Driving Modes:
- Grip: Simulates a contact patch under each tyre. Throttle, brakes and steering still work, but water is more slippery than tarmac, allowing for drifting on lakes.
- Boat: Treats the car like a powerboat. Throttle pushes the car along its nose, steering swings the back end, and the car leans into corners.
- Hydroplane: Speed keeps the car afloat. Skim across the top at high speeds or settle into the water by slowing down.
- Extensive Tuning: Adjust ride height, surface stiffness, bounce damping, maximum lift, wave height, speed, grip, water drag, wheel reaction, planing/sinking speeds, boat thrust, reverse, turn rate, lean, hull drag, float height, top speed, spray and sound.
- Presets: Arcade (sticks you to the water), Drift (turns it into an ice rink), and Heavy (soft surface with real swell).
- Visuals and Stats: Spray coming off the wheels, water rush sound that builds with speed, and tracking of personal bests (top speed on water, longest crossing, and total distance driven).
Installation Instructions
Alt+R turns the mod on and off, Alt+M steps through the modes. Both are rebindable in Options > Controls > Vehicle. Add the "Water Ride" app from Apps > Gameplay to get the gauge and the settings panel.
External Download Links:
About Mod
| Latest Version | 1 |
| Game | BeamNG.drive |
| Category | Other |
| Game Version | 0.39.x |
| Downloads | 15 |
| Created | 1 week ago |
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