5/5,
1
votes
This UI app adds dynamically generated realistic (or chaotic) wind to the game engine.
The original idea behind this mod was to add realistic wind for a more realistic driving simulation, but like most things in this game, it can be used to play with the physics engine and get some pretty wild results.
How to Use
- Add the Winds of Change UI app to your UI layout.
- Control everything directly from the app.
Settings Explained
- Speed/Angle Range - Sets the min/max values for wind speed and angle.
- Speed/Angle Randomness - Adjusts how quickly the wind can change.
Low values create a more stable wind.
High values make the wind more chaotic and unpredictable.
- Vertical Wind - An experimental feature that allows the wind to blow along the vertical axis. Not at all accurate, but produces interesting results.
- Affect Trees/Grass - Allows the wind to graphically affect the in-game trees and grass. May produce strange results depending on the map's vegetation values.
Limitations and Issues
- Wind sensitivity on roads - AI vehicles are affected by wind more than they should be, causing traffic to behave unrealistically in medium to high wind speeds.
- Not tested in BeamMP - Not tested in BeamMP yet.
Author: Daefron
The original idea behind this mod was to add realistic wind for a more realistic driving simulation, but like most things in this game, it can be used to play with the physics engine and get some pretty wild results.
How to Use
- Add the Winds of Change UI app to your UI layout.
- Control everything directly from the app.
Settings Explained
- Speed/Angle Range - Sets the min/max values for wind speed and angle.
- Speed/Angle Randomness - Adjusts how quickly the wind can change.
Low values create a more stable wind.
High values make the wind more chaotic and unpredictable.
- Vertical Wind - An experimental feature that allows the wind to blow along the vertical axis. Not at all accurate, but produces interesting results.
- Affect Trees/Grass - Allows the wind to graphically affect the in-game trees and grass. May produce strange results depending on the map's vegetation values.
Limitations and Issues
- Wind sensitivity on roads - AI vehicles are affected by wind more than they should be, causing traffic to behave unrealistically in medium to high wind speeds.
- Not tested in BeamMP - Not tested in BeamMP yet.
Author: Daefron
External Download Links:
- Modsfire.com - winds-of-change.zip [243.44 KB]
Direct Download Links
About Mod
| Latest Version | 0.93 |
| Game | BeamNG.drive |
| Category | Other |
| Game Version | 0.35.x |
| Downloads | 669 |
| Created | 1 year ago |
yo where can i get that car in the photo ive been looking everywhere for it