Early-Access Community Release v 0.1.0.2 - Changelog
With update v0.1.0.2 Cattle And Crops team has fixed more bugs.
Check the changelog for improvements, changes and fixes.
Upcoming Update
Cattle and crrops team is in process of going through the bugs that have reported to us by our users in preparation of the next bugfix update. Assuming we don’t encounter any major issues, it will be available for download on Steam.
Status of the Bugtracker
Cattle and crrops team made a number of significant improvements to the bugtracker. It is now capable of importing threads directly from the forum, transforming them into reports. It is crucial that each individual bug receives its own thread within the forum. Right now we are having a problem with processing issues that fall under the same topic. We want to express our appreciation to those who are responsible for the bug lists, as they have proved very useful overall. We are currently still in the process of compiling a public list, and it is our goal to have it online for the release on Steam.
Sample Mods
Because of the huge alterations that Cattle and crrops team made on the vehicles as well as the machines, it was necessary to get rid of sample mods temporarily. The work is mostly completed, and you can gain access to the machines that have already been released in the form of ZIP files in a week.
Changelog:
NEW: Animal feeding task: employees now can feed the animals
NEW: Warning message when a save file is corrupt and cannot be loaded correctly
BUG FIX: There has been a problem with the loading of save games that especially occurred with AMD users. It has been fixed
BUG FIX: The calculations for traction now only take place on fields. No more slippery roads after rain
BUG FIX: Rented vehicles disappear after their length of lease is expired
BUG FIX: The plowing mission has been fixed, you can now see the mission progress when you cultivate field 15 (not field 13)
BUG FIX: Chopped maize plants don’t grow back at midnight
BUG FIX: A tractor doesn’t accelerate any longer when its engine is turned off while driving
BUG FIX: After an employee has been tasked with field work and “show” has been pressed in the user interface, the game crashed
BUG FIX: One of the traffic trucks has been underpowered and couldn’t manage slopes - that has been adjusted
CHANGE: Reworked notification window for missions
CHANGE: The user interface shows how many animals/employees/vehicles you can still purchase
CHANGE: The volume of audible outdoor sounds in vehicle cabins has been reworked completely and will now be calculated in real time