Halls Set for Self-Assembly v 1.0.1
Description:
Version 1.0.1:
Bug fixed -> invisible hill at the big garage
UniversalProcessKit must also be in the mod folder.
Building 1 (vehicles that are parked in this hall can not be selected with the Tab key while they are parked therein - Park Trigger installed):
Large building with doors and gates
Stein (delivery barley):
4000 wall
8000 wall
12000 wall and trigger for wood
Wood (delivery wood chips or wood pallets)
4000 wall
8000 wall
12000 wall and trigger for Others
16000 doors
20000 Goals
Others (delivery wheat)
6000 Roof and Park Trigger
12000 rear doors, windows
Building 2 = hall with small carport next:
Wood (delivery wood chips or wood pallets)
12000 walls
16000 canopy
20000 roof and trigger for Others
24000 carport
Others (delivery wheat)
4000 roof
Building 3 = shelter
Stein (delivery barley):
4000 wall and trigger for wood
Wood (delivery wood chips or wood pallets)
4000 Stayers
16000 walls and triggers for Others
Others (delivery wheat)
6000 roof part 1
10000 Roof Part 2
Credits:
Modell: slowtide63
Textur: slowtide63
Script: slowtide63
Idee / Konzept: slowtide63
Tester: slowtide63
Sonstige: