Fed Production Pack Revamp required v 2.4
Updates
Production Pack 2.4
- The central warehouse is back with blueprint, 5 placeable pallet warehouses and central output area, complete assembly YouTube video episode 879
- Butcher rewritten to revamp with two new meats lamb and veal (depending on animal age and health)
FS22_TH_AnimalProduction is then no longer required, if necessary start the game and save it, then reload the save
- Fixed ground collision at the oil mill
- Cardboard pallet again slightly revised
- Palettes and beehive display at the orchards revised
- Raw materials from sacks (e.g. pellets), canisters (e.g. molasses) and the cardboard pallets produce some empty pallets (recycling)
- Changed floor panels pallets spawn area potato factory, sugar factory, laboratory, brewery, and pellet factory
- Maintenance consumption of the electricity wind turbines and photovoltaic systems reduced somewhat
Description:
People,
Version 2.2.1.0 Revamp required
- Refinery building attached to the 2 MW BGA deleted
- Cream Palette is back again
- Fixed the water level indicator for the noodle factory
- Pellet factory height adjusted again correctly when the hay storage is full
better late than never.
This is now my FED production pack.
The package is a summary of all placeable production mods made by me.
The Fed Mods package currently consists of
Fertilizer production (manure and liquid manure becomes fertilizer)
Seed production (from grain such as wheat + fertilizer we seed)
Fermenter (Grass and/or chaff becomes silage)
Feed factory (compound feed for cows and feed production for pig feed)
Refinery (canola or sunflower becomes diesel and pig feed)
More mods will follow in the next weeks/months.
Have fun with it
Best regards
FedAction
Credits:
Idee / Konzept: FedAction
External Download Links:
Download Latest Version
Version: v 2.4Updated: 3 years ago
FS22_Fed_Produktions_Pack.zip external download · added 3 years ago