Case IH Harvesting Pack 1.0
This pack includes:
AF11 Realistic:
This has the base game top speed, capacity and unload speed
All other configuration are the same as the Unrealistic version
AF11 Unrealistic:
Top speed increased to 60kph/37mph
Capacity configs: 300,000L/600,000L/1,200,000L
Uload speed: Short pipe 50,000L Long pipe 100,000L
Added:
wheel configs:
Single wheel
Quadtrc crawler standard and wide
EU version with and without front and back warning signs
I'm not sure how accurate thee warning sign's are, i only had a feew blurry
google pic's as a reference
COLOR confiurations:
Base color
Design color (grain tank doors and straw chopper)
Plastic parts
Cab fabric color
Seat color 1
Seat color 2
Rim color
New Holland crawler color
Axial-Flow 7150:
Top speed increased to 56kph/35mph
Capacity configs: 200,000L/400,000L
Uload speed increased to 40,000L
Added quadtrac crawlers standard and wide
COLOR configurations:
Base color
Design color (grain tank doors and straw chopper and some other parts)
Cab fabric color
Seat color
Rim color
Headers.
All have working speed increased to 25kph/15mph
All have color configurations.
Included are:
MacDon fd250
TerraFlex3020
TerraFlex3050_28
Geringhoff NorthStar 1830
Geringhoff NorthStar 1230 FB
Geringhoff SunLight 40
Capeello Diamant 8
Case 4408
Casee4418N
Credits:
Newb modding
External Download Links:
Direct Download Links
Version: 1.0Aktualisiert: vor 1 Jahr
Gesamtgröße: 102.64 MB FS25_CaseIH_Harvesting_Pack_modland.zip direct herunterladen · 102.64 MB · hinzugefügt vor 1 Jahr
Der einzige Nachteil dieses Mods, den ich festgestellt habe, ist, dass der "unechte" Mähdrescher langsamer wird, sobald er über 200.000 Punkte erreicht hat, und der größte Kopf beginnt, im Boden zu "kleben". Und wenn man zufällig über 300.000 kommt, bewegt sich der Mähdrescher nicht mehr, sobald die KI fertig ist. Ich glaube, das liegt an der neuen Physik der Bodenverformung. Abgesehen davon funktioniert es gut, und ich bin sehr zufrieden damit.
The only drawback from this mod that I have found is that once the 'unreal' harvester gets above 200,000 it starts to slow down, and the largest header starts 'sticking' into the ground. And if you happen to get over 300,000 the harvester won't move once the AI finishes. I believe it's because of the new Ground deformation physics. Other than that it works just fine, and I am quite happy with it.
@Timiddragon die Update-Masse ist falsch. Ich glaube, die Codierung braucht Großbuchstaben. es war eine einfache Korrektur.
@Timiddragon the update mass is incorrect. I believe the coding needs uppercase letters. it was a simple fix.