Fed Mods Pack v 2.2
0/5,
0
votes
Changelog
Version
v 1.9
9 months ago
– The large 25 million silo now has two unloading pipes
– New Multifruit Silo (The AGI Silo from the Content Update)
– New storage for liquid fertilizer (Like the herbicide barrel)
– Slightly shortened the unloading animation at the bale halls and seed station
– Fixed faulty lights at the horse stable
– Fixed tip collision error at the large silo
– Removed the light from the placeable workshop trigger
– New Multifruit Silo (The AGI Silo from the Content Update)
– New storage for liquid fertilizer (Like the herbicide barrel)
– Slightly shortened the unloading animation at the bale halls and seed station
– Fixed faulty lights at the horse stable
– Fixed tip collision error at the large silo
– Removed the light from the placeable workshop trigger
Version
v 1.8.2.0
10 months ago
– Small new silo extension with 150,000 capacity
– Feedlot description fixed due to lack of milk information
– Shortened fertilizer, seed, and lime storage filling animations
– The 4 million liter farm silo now has a 6 million capacity and the duplicate silo in the object has been deleted
– New 3 million liter farm silo
– Moved the construction site markings to the unloading area accordingly
– Made some optimizations according to the Giants Test Runner tool
– Feedlot description fixed due to lack of milk information
– Shortened fertilizer, seed, and lime storage filling animations
– The 4 million liter farm silo now has a 6 million capacity and the duplicate silo in the object has been deleted
– New 3 million liter farm silo
– Moved the construction site markings to the unloading area accordingly
– Made some optimizations according to the Giants Test Runner tool
Version
v 1.6
1 year ago
Mods Pack 1.6
– 3 bale halls for storing bales or bulk goods, with bulk output and, with the Production Storage Control Mod, bale or bulk output possible.
– Changed the liquid triggers for liquid storage and manure storage to allow for easier unloading with the large trailer.
– Changed the manure piles again so they remain connected to the stables.
– Added snow to the roofs of the large chicken coop and large pigpen.
– Moved the sheep pen water tarp to the correct location.
– Better distribution of the sheep pen pallet spawners.
– 3 bale halls for storing bales or bulk goods, with bulk output and, with the Production Storage Control Mod, bale or bulk output possible.
– Changed the liquid triggers for liquid storage and manure storage to allow for easier unloading with the large trailer.
– Changed the manure piles again so they remain connected to the stables.
– Added snow to the roofs of the large chicken coop and large pigpen.
– Moved the sheep pen water tarp to the correct location.
– Better distribution of the sheep pen pallet spawners.
Version
v 1.3.1.0
1 year ago
The power box at the 1.2 million silo has collided. A feeding robot has erected a second milk tank. Increased manure heap range for large chicken coop and pigsty
– Small chicken coop animal trigger enlarged and moved
– Small chicken coop feed marker relocated appropriately
– Additional collisions installed
– Small chicken coop now produces manure
– Removed unnecessary trigger markers near the pigsty. The floating fuse box at the sheep and cow barns has been relocated. Sheep will only provide manure following a forthcoming map update (the exact timing is unknown). Using a feeding robot in a cowshed eliminates the need for extra typical pasture space. Pigsty may now be colored with the exception of the doors.
– Small chicken coop animal trigger enlarged and moved
– Small chicken coop feed marker relocated appropriately
– Additional collisions installed
– Small chicken coop now produces manure
– Removed unnecessary trigger markers near the pigsty. The floating fuse box at the sheep and cow barns has been relocated. Sheep will only provide manure following a forthcoming map update (the exact timing is unknown). Using a feeding robot in a cowshed eliminates the need for extra typical pasture space. Pigsty may now be colored with the exception of the doors.
Version
v 1.3
1 year ago
Mods Pack 1.3.0.0 includes:
- XL cowshed for 800 cattle (expandable with meadow)
- XL cowshed for 800 cattle with feeding robot (expandable with meadow)
- XL pigsty for 1000 pigs (expandable with meadow)
- XL pigsty for 1500 pigs
- XL chicken coop for 5000 animals
- XL chicken coop for 1600 animals (expandable with meadow) Building pastures has led to a rise in the number of animals in livestock barns and enclosures. 3 placeable manure heaps
– 2 wood storage facilities for wood storage and log pallet removal
– The lights from the BGA silos have been raised to the right height
– Cotton may now be purchased loose from the Multifruit silos (on the NF March)
– BGA wedge silo trigger regions and collisions altered.
- XL cowshed for 800 cattle (expandable with meadow)
- XL cowshed for 800 cattle with feeding robot (expandable with meadow)
- XL pigsty for 1000 pigs (expandable with meadow)
- XL pigsty for 1500 pigs
- XL chicken coop for 5000 animals
- XL chicken coop for 1600 animals (expandable with meadow) Building pastures has led to a rise in the number of animals in livestock barns and enclosures. 3 placeable manure heaps
– 2 wood storage facilities for wood storage and log pallet removal
– The lights from the BGA silos have been raised to the right height
– Cotton may now be purchased loose from the Multifruit silos (on the NF March)
– BGA wedge silo trigger regions and collisions altered.
Version
v 1.2.1.0
1 year ago
– Improved dike sheep for easier placement
– Collision in the trough for the dike sheep installed
– All multifruits made purchasable in the shopping station
– The storage areas for fertilizer, seed and lime now have a discharge pipe and particle animation
– A bale trigger installed in the small sheep pen
– Optimizations according to the Giants Test Runner Tool