Production Revamp 1.0
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Description:
Production Revamp extends the game's production system with a wide range of features. It is the continuation of the Production Revamp that Braeven built for Farming Simulator 22, carried on for FS25 by Achimobil.
Production Revamp is a pure script mod. It does not bring any buildings of its own and does not change any recipes. Some features work right away at every production, others are only available in productions a modder has adapted for them.
Features:
- Manage dialog listing all inputs and outputs with exact amounts
- Output mode "Store": products collect in storage and can be taken out as pallets or bales in the desired amount
- Buy inputs and sell outputs directly from/to the dealer
- Advanced distribution: choose supply priority per product, optional upper limits, and split evenly or by demand
- Only productions actually processing the product receive supplies
- Delivery costs with a preview in the manage dialog and separate finance entries
- Recipe view highlights missing inputs
- Production menu displays capacity behavior (parallel or split) and building costs
- Raised technical limits to support large production packs with over 255 fill types
- Custom settings section for admin (prices, delivery costs, trading rights) and players (UI visibility)
- Dedicated pages in the in-game help menu
- Fully multiplayer capable
- Mix groups: support for equivalent inputs (e.g., rye instead of wheat) in adapted productions
- Recipes using product groups for automatic compatibility with other mods
- Boosters and master boosters: optional inputs to increase yield
- Input and booster selection per production line in the manage dialog
- Production influenced by weather, season, and time of day, including weather-dependent storage
- Live animals as input via livestock trailer at dedicated triggers
- Products can be taken out as logs with selectable length
- Goods can be taken out as pallets, bales, or logs at silos
- Stock displays on buildings, silos, and greenhouses (growing stack or digital display)
- Ability to lock buying and selling for individual products
- Independent production lines
- Modder support: other mods can add buildings, register products at selling points/silos, and place buttons in the manage dialog without scripts
Production Storage Control and Production Supply Trader are not needed as their features are integrated into Production Revamp.
Bugs and suggestions are welcome on GitHub: https://github.com/Achimobil/FS25_ProductionRevamp
The documentation for modders is in the wiki: https://github.com/Achimobil/FS25_ProductionRevamp/wiki
Credits:
Achimobil
Production Revamp extends the game's production system with a wide range of features. It is the continuation of the Production Revamp that Braeven built for Farming Simulator 22, carried on for FS25 by Achimobil.
Production Revamp is a pure script mod. It does not bring any buildings of its own and does not change any recipes. Some features work right away at every production, others are only available in productions a modder has adapted for them.
Features:
- Manage dialog listing all inputs and outputs with exact amounts
- Output mode "Store": products collect in storage and can be taken out as pallets or bales in the desired amount
- Buy inputs and sell outputs directly from/to the dealer
- Advanced distribution: choose supply priority per product, optional upper limits, and split evenly or by demand
- Only productions actually processing the product receive supplies
- Delivery costs with a preview in the manage dialog and separate finance entries
- Recipe view highlights missing inputs
- Production menu displays capacity behavior (parallel or split) and building costs
- Raised technical limits to support large production packs with over 255 fill types
- Custom settings section for admin (prices, delivery costs, trading rights) and players (UI visibility)
- Dedicated pages in the in-game help menu
- Fully multiplayer capable
- Mix groups: support for equivalent inputs (e.g., rye instead of wheat) in adapted productions
- Recipes using product groups for automatic compatibility with other mods
- Boosters and master boosters: optional inputs to increase yield
- Input and booster selection per production line in the manage dialog
- Production influenced by weather, season, and time of day, including weather-dependent storage
- Live animals as input via livestock trailer at dedicated triggers
- Products can be taken out as logs with selectable length
- Goods can be taken out as pallets, bales, or logs at silos
- Stock displays on buildings, silos, and greenhouses (growing stack or digital display)
- Ability to lock buying and selling for individual products
- Independent production lines
- Modder support: other mods can add buildings, register products at selling points/silos, and place buttons in the manage dialog without scripts
Production Storage Control and Production Supply Trader are not needed as their features are integrated into Production Revamp.
Bugs and suggestions are welcome on GitHub: https://github.com/Achimobil/FS25_ProductionRevamp
The documentation for modders is in the wiki: https://github.com/Achimobil/FS25_ProductionRevamp/wiki
Credits:
Achimobil
Direct Download Links
Version: 1.0Aktualisiert: vor 5 Tagen
Gesamtgröße: 242.89 KB FS25_0_ProductionRevamp_modland.zip direct herunterladen · 242.89 KB · hinzugefügt vor 5 Tagen
Über Mod
| Neueste Version | 1.0 |
| Spiel | FS25 |
| Kategorie | Spielverlauf |
| Herunterladen | 15 |
| Erstellt | vor 5 Tagen |
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