
Grass with Dandelions and Daisies v 1.0.2
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Description:
The normal grass structure prepared with some dandelions, daisies and field grass from FS22.
- removed unnecessary lines in xml that caused a warning in the log
- put all textures in a texture folder
- increased the amount of daisies in earlier stages --> removed them in "harvestReady" as they get overgrown
- tried to improve the texture performance-wise
1.0.0.2 Update:
You might still experience some fps drops, but I think it's less significant now.
If it's still too bad, decrease the numBlocksPerUnit value in the XML. The greenSmall state is, for some reason, the worst regarding fps issues.
I think I will also create such a texture with the meadow texture instead of the grass texture, as the grass texture in general seems to be quite demanding performance-wise when you try to make the texture more dense.
P.S. If you play on a modmap and this map has its own grass texture in a foliage folder, you might have to replace both the grass in the mod map foliage folder and in the base game. The game is a little diva still regarding custom foliage types in mod maps and, for some reason, insists on taking values like the "destructionState" from the in-game folder anyway.
Let me know if everything is alright.
Credits:
MrLackofSkill
The normal grass structure prepared with some dandelions, daisies and field grass from FS22.
- removed unnecessary lines in xml that caused a warning in the log
- put all textures in a texture folder
- increased the amount of daisies in earlier stages --> removed them in "harvestReady" as they get overgrown
- tried to improve the texture performance-wise
1.0.0.2 Update:
You might still experience some fps drops, but I think it's less significant now.
If it's still too bad, decrease the numBlocksPerUnit value in the XML. The greenSmall state is, for some reason, the worst regarding fps issues.
I think I will also create such a texture with the meadow texture instead of the grass texture, as the grass texture in general seems to be quite demanding performance-wise when you try to make the texture more dense.
P.S. If you play on a modmap and this map has its own grass texture in a foliage folder, you might have to replace both the grass in the mod map foliage folder and in the base game. The game is a little diva still regarding custom foliage types in mod maps and, for some reason, insists on taking values like the "destructionState" from the in-game folder anyway.
Let me know if everything is alright.
Credits:
MrLackofSkill
Download Latest Version Files
Version: v 1.0.2Updated: 3 weeks ago
Total Size: 56.96 MB grassDandelionsDaisies_prefab_V1002_modland.zip direct download · 28.46 MB · added 3 weeks ago
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