Abandoned taiga v 1.3
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Changelog:
V1.3.0.0
- Fixed the UAZ log truck – removed remnants of the old body, which caused the contents of the transported bags to spill into the UAZ's “body”
- Added new construction materials – nails and OSB boards
- Reworked the map economy regarding prices, fixed the pallet purchase point, and added a taxation system
- Improved the cannery warehouse at the farmstead: production can now take pallets of vegetables, berries, salt, and sugar directly from the warehouse if there is not enough of them for the next hour of production
- Improved the garden beds: there are now only 4 growth recipes; fertilizer is not required and only acts as a growth catalyst; the growth schedule depends on the climate, and growth efficiency is displayed in the garden bed information menu; if distribution is unavailable (the production is full), the products will spawn on pallets
- Added nails to the existing buildable structures
- Slightly expanded the shop area
- Fixed buildings under construction – they are now not shown in the lists of animal pens and productions until construction is complete, and their triggers are completely disabled during construction
- Improved the object information menu – during construction, only construction-related information is now displayed; after construction is complete, production and storage information are separated for productions with storage
- Improved the construction mechanics – if materials remain in the construction storage after construction is complete, they will be spawned back (except wood and bulk materials)
- The map was cleaned of leftover texture debris, and file handling was optimized
- Fixed some warnings in the game logs
- Improved the construction information menu
- Updated some trigger icons
- Added contractors for logging
- Fixed some warnings in the game logs
Description:
Open beta testing has begun.
Features:
- Forest map with 101 thousand trees (birch, pine, spruce, oak, beech)
- 30 plots of 5 hectares each and 30 plots of 10 hectares each
- An old base where you need to restore the house and build a small sawmill
- An old barn and sawmill subject to reconstruction
- A farm with beds and storage of preserves
- Two small collections
- All purchase/sale points are located at the railway station
- Territory cleared from the forest can be developed for fields, animal pens and production using a set of projects for independent construction
For construction and restoration, you will need to purchase sheet metal from Semenych’s warehouse, and tools and construction iron from the store. You can sell bulk products at Stepanych’s elevator. Mikhalych is in charge of the tree, and processed and packaged products are accepted by Dmitrich.
ATTENTION! There is an addition to this map – “A set of projects for houses, industries, and animal shelters.”
Credits:
MaxKra1985
V1.3.0.0
- Fixed the UAZ log truck – removed remnants of the old body, which caused the contents of the transported bags to spill into the UAZ's “body”
- Added new construction materials – nails and OSB boards
- Reworked the map economy regarding prices, fixed the pallet purchase point, and added a taxation system
- Improved the cannery warehouse at the farmstead: production can now take pallets of vegetables, berries, salt, and sugar directly from the warehouse if there is not enough of them for the next hour of production
- Improved the garden beds: there are now only 4 growth recipes; fertilizer is not required and only acts as a growth catalyst; the growth schedule depends on the climate, and growth efficiency is displayed in the garden bed information menu; if distribution is unavailable (the production is full), the products will spawn on pallets
- Added nails to the existing buildable structures
- Slightly expanded the shop area
- Fixed buildings under construction – they are now not shown in the lists of animal pens and productions until construction is complete, and their triggers are completely disabled during construction
- Improved the object information menu – during construction, only construction-related information is now displayed; after construction is complete, production and storage information are separated for productions with storage
- Improved the construction mechanics – if materials remain in the construction storage after construction is complete, they will be spawned back (except wood and bulk materials)
- The map was cleaned of leftover texture debris, and file handling was optimized
- Fixed some warnings in the game logs
- Improved the construction information menu
- Updated some trigger icons
- Added contractors for logging
- Fixed some warnings in the game logs
Description:
Open beta testing has begun.
Features:
- Forest map with 101 thousand trees (birch, pine, spruce, oak, beech)
- 30 plots of 5 hectares each and 30 plots of 10 hectares each
- An old base where you need to restore the house and build a small sawmill
- An old barn and sawmill subject to reconstruction
- A farm with beds and storage of preserves
- Two small collections
- All purchase/sale points are located at the railway station
- Territory cleared from the forest can be developed for fields, animal pens and production using a set of projects for independent construction
For construction and restoration, you will need to purchase sheet metal from Semenych’s warehouse, and tools and construction iron from the store. You can sell bulk products at Stepanych’s elevator. Mikhalych is in charge of the tree, and processed and packaged products are accepted by Dmitrich.
ATTENTION! There is an addition to this map – “A set of projects for houses, industries, and animal shelters.”
Credits:
MaxKra1985
Direct Download Links
Version: v 1.3Updated: 1 week ago
Total Size: 574.74 MB FS25_AbandonedTaiga_4x_modland.zip direct download · 574.74 MB · added 1 week ago
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