Farming Simulator 25 - Update 1.6: What's new in the patch?
The developers of Farming Simulator 25 have released patch 1.6, which includes the first free content update. New vehicles have been added to the game, as well as many improvements and fixes aimed at improving performance and stability of the gameplay.
Update 1.6 for Farming Simulator 25 was an important step in improving the game. It not only added new equipment, but also improved stability and performance. It is especially nice that the developers continue to work on the network game - fixing bugs, reducing lags and improving synchronization.
⚠ Important: The update is rolling out gradually, so it may take time before it becomes available on all platforms. During this period, you may experience minor crossplay interruptions. It's also worth considering that you may experience slowdowns on first launch - this is a problem with all updates. This can be especially noticeable when using shaders and mods.
What's new?
Update 1.6 offers several key innovations, including new vehicles, improved optimization, bug fixes and new features.
New vehicles have been added
As part of the first free content update, new vehicles have been added to dealerships:
Albutt f155A - bale gripper.
CLAAS ARION (550 - 530) - medium-sized tractor.
CLAAS FL 140 - front loader.
John Deere 6R Series (230 - 250) - large capacity tractor.
John Deere 683R - front loader.
This technique will be especially useful for those who are engaged in livestock farming and actively use front loaders to work with bales and fodder.
Major changes and improvements
New features and additions:
“Update All” button in ModHub, allowing you to update mods faster and more conveniently.
Saving notification icon in multiplayer mode.
Additional engine configurations for DEUTZ-FAHR 6C series and SAME Virtus RVShift lower displacement tractors.
Graphical settings menu is now available directly during gameplay.
Fixes and improvements:
- Optimized game performance and made various technical changes.
- Fixed global animal productivity display, it now correctly takes into account (globalProductivity*foodProductivity).
- Improved stability, eliminated potential causes of crashes.
- Text and translation adjustments have been made.
- Optimized periodic saving of data on dedicated servers, which reduces latency.
- Recalculated custom pasture parameters, allowing more chickens, pigs, and sheep to be housed in the same area.
- Fixed a bug that caused the AI field assistant to ignore user preferences.
- Improved visual elements of several models.
- Recalculated animal health and productivity metrics.
- Fixed belt position when unloading bales on New Holland Pro-Belt 165.
- Fixed export of farmland prices and statistics on dedicated servers.
- Cows can now eat grass again.
- Fixed International CV Box configuration humidity.
- Fixed missing beet fill type on Bergmann RRW 500.
- Spinach no longer wilts.
- Interface scaling is now correctly applied to all items.
- Fixed missing silage additive on Pöttinger BOSS ALPIN 251.
- Fixed a bug that caused the fill types of some machines in the store to be cut off.
- Fixed display of barn capacity.
- Fixed display of all used machines when buying in the store.
- Fixed train hotspot freezing over long distances.
Fixed ModHub flagging on recently downloaded mods. - Fixed sound effects when opening license plate or color palette menus.
- Correct player names on the map are now displayed when selecting vehicles.
- Improved off-road speed and Go To command operation.
- Improved display of long vehicle names in the store.
Modding:
- Added support for continuous motion in uvScrollShader via z and w parameters in offsetUV.
- Added env map directory warning if maps are not configured correctly.
- Made updates to rear lights: rearLight84, rearLight85, and adjustable taillight30.
- Fixed a bug that caused named custom objects (nameL10nKey) to not synchronize with clients.
- Lua breakpoints in Studio now work correctly even if they were added before the game was connected to Studio.
