FS 25 1.9 Update Released - Highlights from the patch!
Developers Giants Software continue to actively develop the virtual farm, and May 2025 brings another significant update for Farming Simulator 25 - patch 1.9. This is the second update in a month, and although the list of changes was less extensive compared to version 1.8, released on May 8, the importance of the innovations is undeniable.
New vehicles and equipment: expansion of the farming fleet

The main decoration of the patch was the new equipment, added to the arsenal of players. First of all, it is worth mentioning the John Deere 1270G combine harvester. It received a 272 horsepower engine and is able to process trees up to 70 cm in diameter. At the same time, the productivity remained at an average level.
Also added to the game is an electric car Skoda Enyaq Coupé RS iV - an unexpected but stylish guest, clearly designed to emphasize the urban notes inside the farm life. The Skoda can reach speeds of up to 180 km/h, has a towbar and several customization options.
The Väderstad TopDown 600 cultivator with a working width of 6 m and the required power of 300 hp is an excellent choice for large farms. The Pöttinger Aerosem VT 5000 DD is also available. It is designed for tractors from 200 hp and is well suited for sowing without pre-cultivation.
In addition, within the framework of patch 1.9 additional content was introduced - new clothing items from the Pöttinger brand, which will allow players to immerse even deeper into the atmosphere of virtual agricultural work, emphasizing the style and belonging to your favorite brand of equipment.
Technical improvements and optimization
- Various adjustments have been made to improve overall stability and minimize the likelihood of game crashes.
- Improved the algorithm for displaying field information in map mode - now the data is loaded faster.
- Internal changes have been made to improve performance on various hardware configurations.
- Implemented additional customization of UI display: eliminated chat overlapping at low UI scale.
- Improved accuracy of fuel consumption calculation of forestry machines when working with trees.
- Fixed a bug where the radio would turn off when switching between vehicles.
Interface and visual refinements
- Edited translations and text elements to improve readability and localization.
- Performed a number of visual edits on various models
- Fixed the mod update dialog, which previously appeared without the ability to cancel when loading saves.
- Fixed a button conflict on the controller in ModHub that was interfering with search and load management.
Logging and manipulators
- Improved behavior of the automatic logging equipment manipulator when there are trees directly under the machine.
- Adjustments have been made to the hooklift system to eliminate failures when restarting saves.
- Fixed cases of incorrect operation of tension belts when re-installing objects.
- Updated the algorithm for calculating yields at logging sites.
Artificial intelligence and routes
- AI now correctly creates routes avoiding rivers on the mapUS map.
- Fixed situations where AI assistants were failing in seeding and cultivation missions.
- Fixed costs for AI laborers for better budget predictability.
Precision farming
- Introduced a function to set the direction of the tramline in the field.
- Added options to disable spreader speed dependency and the ability to use a realistic spreading pattern.
- Fixed errors in potato seeding rate calculation.
- Restored seeding speed function when using certain modifications.
- Improved accuracy of yield data - both on the combine and in the total field count.
- Fixed the cost of AI agronomist services to improve the calculation of production costs.
- Fixed glitches that prevented the correct execution of seeding and field cultivation tasks.
- Improved environmental assessment of permanent grass fields.
- Support for fixed equipment for sugar beet and potato harvesting.
Improvements for modders
Several important options for modding developers have been added. There is a new start argument skipModUpdateDialog, which allows you to skip checking for mod updates when loading saves. Also, mods in unpacked form are now correctly ignored by the validation system ag