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The idea of creating this mod came immediately with the possibility
to rummage through the textures in San Andreas. There is a nice
feature in the new GTA: lights are on! As it turned out
, 2 textures are responsible for the lights, from
the file models\generic\vehicle.txd (one for turned on lights
and another texture -for turned off.) We didn't like the bad state
and the unfavorable textures and that's why
we improved them. On the biggest forum in the world on GTA
(gta.com.ua/forum2/) a topic was created with the idea to make this mod
. During three months the mod was improved. We made
an analysis which lights were used most often
in San Andreas and in the end this mod was created.
Mod features (some work only with the models of teams,
that use this mod), besides improving the basic
lights, we added:
xenon lights
neon
lighting inside the car,
GPS
BMW- angel eyes( angel eyes)
Usw
Credits:
Pumbars-Slayer-Spit811-DenX-Torzer
to rummage through the textures in San Andreas. There is a nice
feature in the new GTA: lights are on! As it turned out
, 2 textures are responsible for the lights, from
the file models\generic\vehicle.txd (one for turned on lights
and another texture -for turned off.) We didn't like the bad state
and the unfavorable textures and that's why
we improved them. On the biggest forum in the world on GTA
(gta.com.ua/forum2/) a topic was created with the idea to make this mod
. During three months the mod was improved. We made
an analysis which lights were used most often
in San Andreas and in the end this mod was created.
Mod features (some work only with the models of teams,
that use this mod), besides improving the basic
lights, we added:
xenon lights
neon
lighting inside the car,
GPS
BMW- angel eyes( angel eyes)
Usw
Credits:
Pumbars-Slayer-Spit811-DenX-Torzer
Files
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