Hey there! You are commenting on a reuploaded version of the mod. Criticisms are welcome when communicated directly to the author (me) on the official page in the SCS Forum. However I will respond to your feedback here this once:
1. Many users like the sound when finishing refueling despite it not being synced with the game, because it is a popular suggestion to be able to interact with the fuel station and have some animations for it.
2. The performance impact of sounds is negligible when a sound mod is done right. I already keep my sound banks optimized for size. Banks of sounds are only in memory when needed to be used. FPS instability is due to the graphics. Nothing will be made worse.
Hey there! You are commenting on a reuploaded version of the mod. Criticisms are welcome when communicated directly to the author (me) on the official page in the SCS Forum. However I will respond to your feedback here this once:
1. Many users like the sound when finishing refueling despite it not being synced with the game, because it is a popular suggestion to be able to interact with the fuel station and have some animations for it.
2. I am aware many mainstay features of the mod that people enjoyed before the switch to FMOD in 1.37 are missed. These will come back when more understanding of how FMOD works with the features are known to the modders. Just because development is going to more minor things in your opinion, doesn't mean I'm stopping development permanently on major features. I too would like to get things back to normality as much as you do, but I would like to hear more what you have to say about what's immersive and what's not.
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