
Uploaded Mods

2021 Toyota Sienna (Textures Fixed) 2
- updated 3 weeks ago
- by GE-DF
- 95.71 MB
- 4598
- 31 likes
- 13 comments

2021 Chrysler Pacifica (Texture Fixed) 1
- added 2 months ago
- by GE-DF
- 93.29 MB
- 2980
- 16 likes
- 5 comments


Chevrolet Suburban 2017 0.3 Remade
- updated 4 months ago
- by GE-DF
- 96.22 MB
- 23312
- 106 likes
- 32 comments

Mercedes-Benz Sprinter (Improvement) 6
- updated 9 months ago
- by GE-DF
- 129.05 MB
- 50762
- 169 likes
- 52 comments





Comments
@1411510837 有关这个问题,我自己以前也研究了很久。主要是因为这辆车的各个部件的模型都有vivace的名字,而且jbeam也没有修改过,显示mod模型的是flexbodies下面的代码。要想解决模型冲突得把模型里面的vivace全改成highlander,然后要么改flexbodies所显示的模型名字,要么直接把jbeam里面的所有vivace的字眼替换。
至于纹理冲突问题也是一样的道理,是由于纹理的名字一样导致游戏一时间不知道该读取哪一个materials代码。解决措施也是改名字,除了要改materials文件里面的纹理名字也要改模型纹理的名字,否则读取不到纹理