CameraMod - Crosshairs in the center of the screen and more 1.1
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CameraMode - This is the "avatar_input_handler.xml" file that contains most of the camera settings that apply in battle.This is for PMOD by default
PMOD - if you use it together with "CameraMode", "PMOD" will have priority in the settings. For "CameraMode" to work as intended, you must turn off the module: "onStartDeadDistance.json", "zoomDistance.json".OR
If you install "PMOD" from modpacks, there may be other modules included, for example: "zoomX.json" "scrollSensitivity.json" or other modules.OR
You can see how I have PMOD set up, it works together with "CameraMode".There are 4 files in the archive, they differ only in the written values of the return to xZoom:
1) "CameraMode_Zoom_None_Transition" - <zooms>1 2 4 8 16 32 64</zooms>
2) "CameraMode_Zoom_Transition_to_x1" - <zooms>1 2 4 8 16 32 64 1</zooms>
3) "CameraMode_Zoom_Transition_to_x2" - <zooms>1 2 4 8 16 32 64 2</zooms>
4) "CameraMode_Zoom_Transition_to_x4" - <zooms>1 2 4 8 16 32 64 4</zooms> How it works: In the "General" setting, you have to turn on the additional xZooms. When you are at a value greater than the "return to xZoom" value you selected, you will go back for 1 scroll of the mouse wheel to the "xZoom" multiplier that is selected. Also select the appropriate multiplicity when entering the sniperMode.What has changed compared to the original file: (*) - original.
<caliberImpulses> - Removed the recoil when shooting with the dynamic camera on. The interface will continue to move on the screen.
<arcadeMode>
<defaultOffset> - 0.0 0.0(0.0 0.15) Now crosshair will be exactly in the center of screen.
<scrollSensitivity> - 10(5) Scrolling speed per wheel cutoff.
<angleRange> - 25 110(10 110) Angle limitation.
<distRange> - 5 25(2 25) Distance from the center of the tank.
<minStartDist> - 25(0.0) Static value when entering a battle.
<focusRadius> - 0(3) Angle limitation, now you can aim at your tank.
<overScrollProtectOnMax> - 0(0.2) Gives you the ability to switch to the commander and tactical camera without the additional cutoff when scrolling.
<additionalZoomStates> - Reworked "Commander" and "Tactical" camera.
<sniperMode>
<binoculars_usual> - Scope shadow remover.
<binoculars_coated> - Scope shadow remover.
<zooms> - Added x1 and the value for the next one is multiplied by 2. *There are other changes not shown here.I also recommend adjusting the sensitivity in the game for "arcadeMode" and "sniperMode" click to go to the MS Excel spreadsheet Horizon comparISON
To understand which horizon we are talking about, first look at the center of the crosshairs in arcadeMode, and then switch to the screenshot in sniperMode. When you aim in arcadeMode, your eyes focus on the crosshair, when you switch to sniperMode, your eyes should refocus lower because the crosshair in sniperMode is on the horizon of your monitor.arcadeModesniperMode
Game Version:
1.19.1.0
Credits:
vcsv
PMOD - if you use it together with "CameraMode", "PMOD" will have priority in the settings. For "CameraMode" to work as intended, you must turn off the module: "onStartDeadDistance.json", "zoomDistance.json".OR
If you install "PMOD" from modpacks, there may be other modules included, for example: "zoomX.json" "scrollSensitivity.json" or other modules.OR
You can see how I have PMOD set up, it works together with "CameraMode".There are 4 files in the archive, they differ only in the written values of the return to xZoom:
1) "CameraMode_Zoom_None_Transition" - <zooms>1 2 4 8 16 32 64</zooms>
2) "CameraMode_Zoom_Transition_to_x1" - <zooms>1 2 4 8 16 32 64 1</zooms>
3) "CameraMode_Zoom_Transition_to_x2" - <zooms>1 2 4 8 16 32 64 2</zooms>
4) "CameraMode_Zoom_Transition_to_x4" - <zooms>1 2 4 8 16 32 64 4</zooms> How it works: In the "General" setting, you have to turn on the additional xZooms. When you are at a value greater than the "return to xZoom" value you selected, you will go back for 1 scroll of the mouse wheel to the "xZoom" multiplier that is selected. Also select the appropriate multiplicity when entering the sniperMode.What has changed compared to the original file: (*) - original.
<caliberImpulses> - Removed the recoil when shooting with the dynamic camera on. The interface will continue to move on the screen.
<arcadeMode>
<defaultOffset> - 0.0 0.0(0.0 0.15) Now crosshair will be exactly in the center of screen.
<scrollSensitivity> - 10(5) Scrolling speed per wheel cutoff.
<angleRange> - 25 110(10 110) Angle limitation.
<distRange> - 5 25(2 25) Distance from the center of the tank.
<minStartDist> - 25(0.0) Static value when entering a battle.
<focusRadius> - 0(3) Angle limitation, now you can aim at your tank.
<overScrollProtectOnMax> - 0(0.2) Gives you the ability to switch to the commander and tactical camera without the additional cutoff when scrolling.
<additionalZoomStates> - Reworked "Commander" and "Tactical" camera.
<sniperMode>
<binoculars_usual> - Scope shadow remover.
<binoculars_coated> - Scope shadow remover.
<zooms> - Added x1 and the value for the next one is multiplied by 2. *There are other changes not shown here.I also recommend adjusting the sensitivity in the game for "arcadeMode" and "sniperMode" click to go to the MS Excel spreadsheet Horizon comparISON
To understand which horizon we are talking about, first look at the center of the crosshairs in arcadeMode, and then switch to the screenshot in sniperMode. When you aim in arcadeMode, your eyes focus on the crosshair, when you switch to sniperMode, your eyes should refocus lower because the crosshair in sniperMode is on the horizon of your monitor.arcadeModesniperMode
Game Version:
1.19.1.0
Credits:
vcsv
CameraMode - This is the "avatar_input_handler.xml" file that contains most of the camera settings that apply in battle.There are 4 files in the archive, they differ only in the written values of the return to xZoom:
1) "CameraMode_Zoom_None_Transition" - <zooms>1 2 4 8 16 32 64</zooms>
2) "CameraMode_Zoom_Transition_to_x1" - <zooms>1 2 4 8 16 32 64 1</zooms>
3) "CameraMode_Zoom_Transition_to_x2" - <zooms>1 2 4 8 16 32 64 2</zooms>
4) "CameraMode_Zoom_Transition_to_x4" - <zooms>1 2 4 8 16 32 64 4</zooms> How it works: In the "General" setting, you have to turn on the additional xZooms. When you are at a value higher than x8, you will go back for 1 scroll of the mouse wheel to the "xZoom" multiplier that is selected. Also select the appropriate multiplicity when entering the sniperMode.What has changed compared to the original file:
<caliberImpulses> - Removed the recoil when shooting with the dynamic camera on. The interface will continue to move on the screen. (*) - original.
<postMortemMode>
<scrollSensitivity> - 10(5) Scrolling speed per wheel cutoff
<angleRange> - 25 110(10 110) Angle limitation.
<distRange> - 0 20(2 25) Distance from the center of the tank.
<focusRadius> - 0(3) Angle limitation, now you can aim at your tank.
<overScrollProtectOnMax> - 0(0.2) Gives you the ability to switch to the commander and tactical camera without the additional cutoff when scrolling.
<additionalZoomStates> - Reworked "Commander" and "Tactical" camera.
<arcadeMode>
<defaultOffset> - 0.0 0.0(0.0 0 0.15) Now crosshair will be exactly in the center of screen.
<scrollSensitivity> - 10(5)
<angleRange> - 25 110(10 110)
<distRange> - 0 20(2 25)
<minStartDist> - 20(0.0)
<focusRadius> - 0(3)
<overScrollProtectOnMax> - 0(0.2)
<additionalZoomStates> - Reworked "Commander" and "Tactical" camera.
<sniperMode>
<binoculars_usual> - Scope shadow remover.
<binoculars_coated> - Scope shadow remover.
<zooms> - Added x1 and the value for the next one is multiplied by 2.
<dualGunMode>.
<binoculars_usual> - Scope shadow remover.
<binoculars_coated> - Scope shadow remover.
<zooms> - Added x1 and the value for the next one is multiplied by 2.*And there are other changes not shown here.I also recommend adjusting the sensitivity in the game for "arcadeMode" and "sniperMode" click to go to the MS Excel spreadsheetHorizon comparISON:
To understand which horizon we are talking about, first look at the center of the crosshairs in arcadeMode, and then switch to the screenshot in sniperMode. When you aim in arcadeMode, your eyes focus on the crosshair, when you switch to sniperMode, your eyes should refocus lower because the crosshair in sniperMode is on the horizon of your monitor.arcadeModesniperMode
Game Version:
1.19.0.2
Credits:
vcsv
1) "CameraMode_Zoom_None_Transition" - <zooms>1 2 4 8 16 32 64</zooms>
2) "CameraMode_Zoom_Transition_to_x1" - <zooms>1 2 4 8 16 32 64 1</zooms>
3) "CameraMode_Zoom_Transition_to_x2" - <zooms>1 2 4 8 16 32 64 2</zooms>
4) "CameraMode_Zoom_Transition_to_x4" - <zooms>1 2 4 8 16 32 64 4</zooms> How it works: In the "General" setting, you have to turn on the additional xZooms. When you are at a value higher than x8, you will go back for 1 scroll of the mouse wheel to the "xZoom" multiplier that is selected. Also select the appropriate multiplicity when entering the sniperMode.What has changed compared to the original file:
<caliberImpulses> - Removed the recoil when shooting with the dynamic camera on. The interface will continue to move on the screen. (*) - original.
<postMortemMode>
<scrollSensitivity> - 10(5) Scrolling speed per wheel cutoff
<angleRange> - 25 110(10 110) Angle limitation.
<distRange> - 0 20(2 25) Distance from the center of the tank.
<focusRadius> - 0(3) Angle limitation, now you can aim at your tank.
<overScrollProtectOnMax> - 0(0.2) Gives you the ability to switch to the commander and tactical camera without the additional cutoff when scrolling.
<additionalZoomStates> - Reworked "Commander" and "Tactical" camera.
<arcadeMode>
<defaultOffset> - 0.0 0.0(0.0 0 0.15) Now crosshair will be exactly in the center of screen.
<scrollSensitivity> - 10(5)
<angleRange> - 25 110(10 110)
<distRange> - 0 20(2 25)
<minStartDist> - 20(0.0)
<focusRadius> - 0(3)
<overScrollProtectOnMax> - 0(0.2)
<additionalZoomStates> - Reworked "Commander" and "Tactical" camera.
<sniperMode>
<binoculars_usual> - Scope shadow remover.
<binoculars_coated> - Scope shadow remover.
<zooms> - Added x1 and the value for the next one is multiplied by 2.
<dualGunMode>.
<binoculars_usual> - Scope shadow remover.
<binoculars_coated> - Scope shadow remover.
<zooms> - Added x1 and the value for the next one is multiplied by 2.*And there are other changes not shown here.I also recommend adjusting the sensitivity in the game for "arcadeMode" and "sniperMode" click to go to the MS Excel spreadsheetHorizon comparISON:
To understand which horizon we are talking about, first look at the center of the crosshairs in arcadeMode, and then switch to the screenshot in sniperMode. When you aim in arcadeMode, your eyes focus on the crosshair, when you switch to sniperMode, your eyes should refocus lower because the crosshair in sniperMode is on the horizon of your monitor.arcadeModesniperMode
Game Version:
1.19.0.2
Credits:
vcsv
Files
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Version: 1.1Updated: 1 year ago
Total Size: 131.93 KB unzip_CameraMode_Wso2UCh_modland.zip direct download · 131.93 KB · added 1 year ago
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