Tigre II - Skin 3D WG - with Tank Commander and season changing (UML recommended) 1.1x
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Dedicated textures made by Sgt_Krollnikow51Whatever the turret the gun looks like the historic 8.8/L71. The dirt of the tracks changes also according to the season as atacms made the option available.
As I was working on the 3D I also moved the 12.7 which was in a position locking the hatch.The UML is mandatory to enjoy the season change according to the maps or you see only the bicolor camo whatever the map.
And if you use the UML you dont need to buy the skin to enjoy it on your own Tiger II, this is the configuration of ownModel.xml:
<G16_PzVIB_Tiger_II>
<enabled> true </enabled>
<swapNPC> false </swapNPC>
<useWhitelist> true </useWhitelist>
<whitelist> G16_PzVIB_Tiger_II,
dummyTankName2 </whitelist>
<parent> G16_PzVIB_Tiger_II </parent>
<styleSet> G16_PzVIB_Tiger_II_3DSt_NEx </styleSet>
<camouflageID> 0 </camouflageID>
<alignToTurret> false </alignToTurret>
<effectsGun/>
<effectsReload/>
<soundChassisPC/>
<soundChassisNPC/>
<soundTurret/>
<soundEnginePC/>
<soundEngineNPC/>
</G16_PzVIB_Tiger_II>Mes mods / My mods
Game Version:
1.21.1.1
Credits:
grumpf44
As I was working on the 3D I also moved the 12.7 which was in a position locking the hatch.The UML is mandatory to enjoy the season change according to the maps or you see only the bicolor camo whatever the map.
And if you use the UML you dont need to buy the skin to enjoy it on your own Tiger II, this is the configuration of ownModel.xml:
<G16_PzVIB_Tiger_II>
<enabled> true </enabled>
<swapNPC> false </swapNPC>
<useWhitelist> true </useWhitelist>
<whitelist> G16_PzVIB_Tiger_II,
dummyTankName2 </whitelist>
<parent> G16_PzVIB_Tiger_II </parent>
<styleSet> G16_PzVIB_Tiger_II_3DSt_NEx </styleSet>
<camouflageID> 0 </camouflageID>
<alignToTurret> false </alignToTurret>
<effectsGun/>
<effectsReload/>
<soundChassisPC/>
<soundChassisNPC/>
<soundTurret/>
<soundEnginePC/>
<soundEngineNPC/>
</G16_PzVIB_Tiger_II>Mes mods / My mods
Game Version:
1.21.1.1
Credits:
grumpf44
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