Lights Patch v0.3.0 preview440 0.3.0
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Changelog
- CSP physics: Maxwell hysteresis for tires, ABS code updates, revised engine delays, fixed engine air density sensitivity bug, asymmetrical setup options for cosmic, aero/ride height lookups fixed, and CSP logger updates.
- “Revenant” mode: Alt-tab drift compensator rewritten with a running-balance accumulator; ghosts no longer truncate during mid-playback alt-tab and resume at the exact paused frame; fixed “Recording lost due to rewind”; added replay-exit grace window; KO threshold now uses horizontal magnitude of relative velocity; removed directional bias on angled contacts.
- Upscalers: DLSS updated to 310.6.0, OptiScaler updated to 0.9.2, option to use FFX CAS for sharpening instead of NIS for DLSS, XeSS, and SGSR2; new driver tags compatible with advanced upscalers.
- Audio: Bodywork audio logic rewritten to account for wheel load and work in replays; skids and surface audio now fade in after loading; fixed collision audio mixup and rain-start skid audio glitch.
- New AI Behavior: Fixed turbo usage in qualify sessions; added tweaks for custom lateral grip estimation, AI grip multiplier smoothing, and stability assist; “Adjust shifting for slow sectors” now applies in pitlane; AI Flood trajectory fix after teleporting; added named pipe for live lateral grip evaluation.
- Controls: New “Monitor connected devices” tweak for live controller detection; fixed random button camera changes; fixed Gamepad FX and mouse steering script bugs; new __EXT_LOOK_AXIS and LUT_LINEAR flag for axes; fixed Gamepad FX mobile script.
- Experiments: Added adaptive smoothing for remote cars, direct media access for audio, and custom FFB initialization; “Clamp car mesh colliders” enabled by default; “Repair wheel joints” updated and moved to experiments.
- New main menu: Option to automatically load last setup; change spawn set in offline practice; additional car details; support for shared setup item positions.
- Compatibility with Suspension Test Track: Fixed cars floating in air on pit teleport; fixed tyre FX malfunctions.
- Showroom mode: Can be run on regular tracks via race.ini; added skin and car switching shortcuts (Page Up/Down, Alt+~); driver tags removed from showroom.
- CSP Debug: Added temperature sliders and wind speed slider label; app no longer unloads automatically when closed.
- Miscellaneous: VAO fallback shadows when sun shadows are disabled; updated sparks with brake overheating effects; optimized DWrite fonts; “Accelerate mesh-ray checks” optimized and enabled by default; improved task switcher previews and window redirection communication; fixed “Redirect media players audio through FMOD”.
- Rendering fixes: Improved tree billboards and shading; reduced TAA flickering; fixed Grass FX color shift; improved volumetric fog for low FOV; brake disc glow applied to LOD B mesh; improved cable AA and temperature-based sagging; adjusted ash particles; fixed full eclipse projection and atmospheric refraction for stars; improved fake car shadows for three-wheelers and frustum culling; improved simplified YEBIS step.
- Other fixes: “Awake physics in pits” now only applies in pits; fixed cosmic suspension ride height estimation; chase camera no longer jumps when flipping; more reliable app saving/loading; fixed PP Filters Editor saving; fixed driver head movements; rewritten auto-saved replay removal; Render Stats graph fixes; restored compatibility with folder names containing single quotes; improved shared memory zeroing, car data caching, and ground plane computation; fixed [DEV] EXTRACT_RESOURCES; AC logo and help apps now always hidden; improved window coverage detection; added warnings for badly saved DDS textures and support for incorrect block-compressed textures.
- Configs: New REMOVE_STATIC_STEER_ANIMATION_SETS for older mods; new ignition temperature for tyre flames; new LDR_OUTPUT for rendering camera; fixed GENERATE_MIPS; optimized texture preprocessing; new LOOK_AT_NORMALS mode for mesh split; interior masking for reflection nodes; 0 default distant glare for open wheelers; improved ceramic brake detection; fixed dynamic texture config crashes; new track surface audio overrides; fixed Grass FX texture loading with new ASYNC option; new cable wind intensity setting.
- Lua API: Expanded Common API (soundbanks, extra switches, drive torque, tyre types, monitor lists, binary data in storage, direct media control); New UI functions for basic HTML and Markdown; updated Scene API for material copying, cubemap overrides, and binary KN5 loading; new I/O named pipes and serial port access for Arduinos; improved Gameplay API for freer camera and camera following; updated Physics API for background workers; new car physics scripts for render thread modules and live value overrides; updated scriptable post-processing and Weather FX; miscellaneous improvements to chase camera scripts, online scripts, and Lua Debug app. Description
Features
- Advanced Physics: Implementation of Maxwell hysteresis for tires and updated ABS code.
- Enhanced Visuals: Updated spark effects, improved volumetric fog, and refined atmospheric rendering including star refraction.
- AI Improvements: Refined AI behavior including better grip estimation and turbo usage in qualifying.
- System Optimizations: Optimized DWrite fonts and accelerated mesh-ray checks for better performance.
- Expanded Lua API: Comprehensive new tools for UI rendering (HTML/Markdown), hardware communication (Serial ports), and car physics customization.
- CSP physics: Maxwell hysteresis for tires, ABS code updates, revised engine delays, fixed engine air density sensitivity bug, asymmetrical setup options for cosmic, aero/ride height lookups fixed, and CSP logger updates.
- “Revenant” mode: Alt-tab drift compensator rewritten with a running-balance accumulator; ghosts no longer truncate during mid-playback alt-tab and resume at the exact paused frame; fixed “Recording lost due to rewind”; added replay-exit grace window; KO threshold now uses horizontal magnitude of relative velocity; removed directional bias on angled contacts.
- Upscalers: DLSS updated to 310.6.0, OptiScaler updated to 0.9.2, option to use FFX CAS for sharpening instead of NIS for DLSS, XeSS, and SGSR2; new driver tags compatible with advanced upscalers.
- Audio: Bodywork audio logic rewritten to account for wheel load and work in replays; skids and surface audio now fade in after loading; fixed collision audio mixup and rain-start skid audio glitch.
- New AI Behavior: Fixed turbo usage in qualify sessions; added tweaks for custom lateral grip estimation, AI grip multiplier smoothing, and stability assist; “Adjust shifting for slow sectors” now applies in pitlane; AI Flood trajectory fix after teleporting; added named pipe for live lateral grip evaluation.
- Controls: New “Monitor connected devices” tweak for live controller detection; fixed random button camera changes; fixed Gamepad FX and mouse steering script bugs; new __EXT_LOOK_AXIS and LUT_LINEAR flag for axes; fixed Gamepad FX mobile script.
- Experiments: Added adaptive smoothing for remote cars, direct media access for audio, and custom FFB initialization; “Clamp car mesh colliders” enabled by default; “Repair wheel joints” updated and moved to experiments.
- New main menu: Option to automatically load last setup; change spawn set in offline practice; additional car details; support for shared setup item positions.
- Compatibility with Suspension Test Track: Fixed cars floating in air on pit teleport; fixed tyre FX malfunctions.
- Showroom mode: Can be run on regular tracks via race.ini; added skin and car switching shortcuts (Page Up/Down, Alt+~); driver tags removed from showroom.
- CSP Debug: Added temperature sliders and wind speed slider label; app no longer unloads automatically when closed.
- Miscellaneous: VAO fallback shadows when sun shadows are disabled; updated sparks with brake overheating effects; optimized DWrite fonts; “Accelerate mesh-ray checks” optimized and enabled by default; improved task switcher previews and window redirection communication; fixed “Redirect media players audio through FMOD”.
- Rendering fixes: Improved tree billboards and shading; reduced TAA flickering; fixed Grass FX color shift; improved volumetric fog for low FOV; brake disc glow applied to LOD B mesh; improved cable AA and temperature-based sagging; adjusted ash particles; fixed full eclipse projection and atmospheric refraction for stars; improved fake car shadows for three-wheelers and frustum culling; improved simplified YEBIS step.
- Other fixes: “Awake physics in pits” now only applies in pits; fixed cosmic suspension ride height estimation; chase camera no longer jumps when flipping; more reliable app saving/loading; fixed PP Filters Editor saving; fixed driver head movements; rewritten auto-saved replay removal; Render Stats graph fixes; restored compatibility with folder names containing single quotes; improved shared memory zeroing, car data caching, and ground plane computation; fixed [DEV] EXTRACT_RESOURCES; AC logo and help apps now always hidden; improved window coverage detection; added warnings for badly saved DDS textures and support for incorrect block-compressed textures.
- Configs: New REMOVE_STATIC_STEER_ANIMATION_SETS for older mods; new ignition temperature for tyre flames; new LDR_OUTPUT for rendering camera; fixed GENERATE_MIPS; optimized texture preprocessing; new LOOK_AT_NORMALS mode for mesh split; interior masking for reflection nodes; 0 default distant glare for open wheelers; improved ceramic brake detection; fixed dynamic texture config crashes; new track surface audio overrides; fixed Grass FX texture loading with new ASYNC option; new cable wind intensity setting.
- Lua API: Expanded Common API (soundbanks, extra switches, drive torque, tyre types, monitor lists, binary data in storage, direct media control); New UI functions for basic HTML and Markdown; updated Scene API for material copying, cubemap overrides, and binary KN5 loading; new I/O named pipes and serial port access for Arduinos; improved Gameplay API for freer camera and camera following; updated Physics API for background workers; new car physics scripts for render thread modules and live value overrides; updated scriptable post-processing and Weather FX; miscellaneous improvements to chase camera scripts, online scripts, and Lua Debug app. Description
Features
- Advanced Physics: Implementation of Maxwell hysteresis for tires and updated ABS code.
- Enhanced Visuals: Updated spark effects, improved volumetric fog, and refined atmospheric rendering including star refraction.
- AI Improvements: Refined AI behavior including better grip estimation and turbo usage in qualifying.
- System Optimizations: Optimized DWrite fonts and accelerated mesh-ray checks for better performance.
- Expanded Lua API: Comprehensive new tools for UI rendering (HTML/Markdown), hardware communication (Serial ports), and car physics customization.
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