PerPixelMultiMap with Emissive map 1
2/5,
4
votes
Installation:
extract system+sdk folders into your AC installation, does not overwrite anything.
To use, select ksPerPixelMultiMap_emissive in ksEditor. Paint your new emissive texture with the brightness and colour of light you want from it. Full white = original emission.
To redistribute, include the system folder with your mod.
Potential uses:
running lights (as above)
buildings on a single material with just the windows lighting up, not the entire texture
windows lighting up various amounts across a building, instead of all identical
backlit advertisements that don't light the entire thing uniformly
Credits:
Stereo
Download Latest Version Files
Version: 1Updated: 3 months ago
Total Size: 4.31 KB ksPPMM_emissive_1_modland.7z direct download · 4.31 KB · added 3 months ago
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