Sebring 1966 2.1
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Changelog
Updates for 2.1: Fixes and Revisions
- Fixed Occluder block under bridge to fix rendering issues.
- Removed ambient sounds, fixing the 'reverb node does not exist' Error.
- Fixed an issue where some tents were not casting shadows.
- Reduced 4k textures to 2K texture where it makes no difference for performance increase.
- Decreased intensity of the smoke effects around the track.
- Added 3D trees sparsely around the track.
- Added parallax map to the slabs that make up most of the track to simulate grooves with actual depth.
- Brightened up the grass and surrounding terrain to match the new asphalt look.
- Renewed VAO patch
Description
Sebring 1966
Features
- RainFX
- GrassFX
- AI
- Replay Cams
- VAO
- 48 Grid Slots
- Full Night Lighting
- 60's vibes
- Flying Helicopter / plane












HAVING PROBLEMS LEARNING THE COURSE?
Add the following code to the 'models.ini' file:
[MODEL_11]
FILE=navigation.kn5
POSITION=0,0,0
ROTATION=0,0,0
This adds arrows at the end of each straight to help you and adds solid walls to stop corner cutting in online races.
Installation Instructions
The track will only work with CSP, CONTENT MANAGER and the ADDITIONAL SHADERS. It will not work with the base game only.
Credits
Track Design and Development: Tyrone (Nukedrop)
AI: Macko68
Sections.ini & track logo: Fanapryde
Texture Compression: RMi
Flag Fixes: twobegreen
VAO: Mike08
Historic Consultants: Rodger Davies, Doug Morton, Harry Hurst
Updates for 2.1: Fixes and Revisions
- Fixed Occluder block under bridge to fix rendering issues.
- Removed ambient sounds, fixing the 'reverb node does not exist' Error.
- Fixed an issue where some tents were not casting shadows.
- Reduced 4k textures to 2K texture where it makes no difference for performance increase.
- Decreased intensity of the smoke effects around the track.
- Added 3D trees sparsely around the track.
- Added parallax map to the slabs that make up most of the track to simulate grooves with actual depth.
- Brightened up the grass and surrounding terrain to match the new asphalt look.
- Renewed VAO patch
Description
Sebring 1966
Features
- RainFX
- GrassFX
- AI
- Replay Cams
- VAO
- 48 Grid Slots
- Full Night Lighting
- 60's vibes
- Flying Helicopter / plane












HAVING PROBLEMS LEARNING THE COURSE?
Add the following code to the 'models.ini' file:
[MODEL_11]
FILE=navigation.kn5
POSITION=0,0,0
ROTATION=0,0,0
This adds arrows at the end of each straight to help you and adds solid walls to stop corner cutting in online races.
Installation Instructions
The track will only work with CSP, CONTENT MANAGER and the ADDITIONAL SHADERS. It will not work with the base game only.
Credits
Track Design and Development: Tyrone (Nukedrop)
AI: Macko68
Sections.ini & track logo: Fanapryde
Texture Compression: RMi
Flag Fixes: twobegreen
VAO: Mike08
Historic Consultants: Rodger Davies, Doug Morton, Harry Hurst
Videos
Direct Download Links
Version: 2.1Updated: 4 days ago
Total Size: 308.67 MB sebring_60s_27_02_2026_modland.7z direct download · 308.67 MB · added 4 days ago
Specifications
| Country | USA |
| City | Sebring |
| Length | 8368 m |
| Width | 15 |
| Pitboxes | 60 |
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