honda-prelude 1997 slight suspension and ffb rework 1
1566
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74.81 MB
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2 months ago
2/5,
3
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Suspension:
- Fixed the main torque steer source for ffb — the steering axis upper point was attached to the strut body which moves with every bump
- Front anti-roll bar was 6× too stiff than what was on the real car
- Reduced steering factor and lock from unrealistic values that were amplifying bump steer.
- Increased steering dampers to absorb remaining impulses from the MacPherson strut geometry.
- Front springs too soft for the car's weight, rear fast bump damping 3× too high from the real car
Engine:
- Removed a 100-billion Nm torque spike at 9000 RPM — a leftover placeholder that would destroy the physics.
- Recalibrated the entire torque curve so it actually produces the real F22B1's output: 160 hp @ 5500 RPM, 156 lb-ft @ 4500 RPM. BeamNG subtracts friction losses from gross torque so every value had to be back-calculated.
- Fixed flywheel inertia — it was less than half the real value, making the engine rev with no weight behind it.
- All engine damage thresholds were set to billions, making it completely indestructible. Now realistic.
- Added the H22A 2.2L VTEC as a second engine: 200 hp @ 6800 RPM with the VTEC crossover dip modelled at 5800 RPM, its own ECU with 7200 RPM cut, and a lighter flywheel.
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About Mod
| Latest Version | 1 |
| Game | BeamNG.drive |
| Category | Cars |
| Game Version | 0.38.x |
| Downloads | 1566 |
| Created | 2 months ago |
it isnt appearing on the cars tab bad mod