Universal Monsta Frame 4.1.95

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2 years ago
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Changelog

Citybus chassis and configurations
- Removed floating battery from non articulated Citybus configs
- Built the non-articulated citybus around the shared T-Series monster front/rear chassis, using its engine and suspension options.
- Retained the bus floor/body structure and added 26 chassis attachment beams.
- Lowered the body fitment by 0.3 m from the initial prototype.
- Corrected the radiator mesh offset without changing cooling performance.
- Removed duplicate citybus-local radiator definitions.
- The new body no longer loads the old floating battery mesh.
- Migrated these four presets while preserving their paints, liveries and tuning:
  - Monster Bus
  - Monster Bus Hollow
  - Monster Bus Double Decker
  - Monster Bus Double Decker Hollow Top
- Preserved hollow-body options, corrected their mesh node groups and removed nonexistent window-mesh references.
- Retired 24 old bus JBeam files, two large bus models and 28 obsolete wheel/transport definitions.
- Left articulated presets on their existing split-chassis arrangements.

Bus cameras
- Corrected the camera focus relative to the bus floor.
- Set single-decker viewing distance to 14 m.
- Set double-decker viewing distance to 17 m, with a higher focus.
- Stopped the upper deck from replacing the vehicle’s reference nodes.

Model and texture cleanup
- Trimmed monstaframe.dae: 230 → 87 MiB, removing 180 unreferenced mesh instances.
- Trimmed monstertrailersmall.dae: 29 → 17 MiB, removing 13 unreferenced mesh instances.
- Preserved retained geometry and checked internal scene references.
- Removed eight unused Feld textures, approximately 128 MiB. None needed recooking because none were retained.
- Removed 18 obsolete flag textures, approximately 86.7 MiB, keeping the current lava/checkered materials and shared surface maps.
- Removed three additional unused assets:
  - animated_lavav34k_o.dds
  - animated_lavav34k_colour.png
  - flash_e.gif
- The later optimisation pass alone saved 293 MiB, bringing the unpacked mod to approximately 463 MiB.
- Kept recoverable originals outside the active mod.

Braking
- Diagnosed the service-brake creep: brake input and torque remained applied—the pedal wasn’t releasing.
- Changed 70 brakeSpring definitions across 12 JBeam files from 200 to 10.
- Left service-brake and parking-brake torque unchanged.
- Tested a freshly loaded bus stopping from 31.5 mph. Its settled hold measurement showed approximately 1.6 mm movement over at least ten seconds.

Trailer cameras
- Removed the shared chassis camera override that displaced each trailer’s own settings.
- Restored separate orbit/chase settings for different trailer types.
- Changed 48ft/53ft flatbed cameras to 20 m, with a lower focus.
- Increased the full-size tanker camera distance to 16 m.
- Checked settings across nine trailer presets.

Car cameras
- Updated 45 monster car/light-vehicle camera definitions, including a monster-specific Bolide camera.
- Measured 48 configuration families, using their larger variants where available.
- Increased viewing distances and centred the focus on the complete chassis and wheels.
- Adjusted both orbit and chase cameras.
- Left interior cameras, FOV and physics unchanged.
- Exception: Monstrous Medics still inherits an overriding camera from its ambulance body.
Fixed Citybus issue changing from standard to articulated
Added additional frames and bug fixes
Texture fixes
Added additional features and fixed some.
BeamNG 0.39 compatibility, new wheels and flags
  • Updated the existing monster, bus, split-frame and trailer tyres with BeamNG 0.39 sidewall hub values.
  • Strengthened the parking brake across every wheel definition for improved low-speed holding.
  • Increased wheel-hub damping to reduce unwanted wheel movement and oscillation.
  • Transport tyres include forward and reversed tread options.
  • Transport wheels are available across the supported standard, tandem, bus and trailer configurations.
  • Added left, centre and right flag mounts to the normal rear chassis.
  • Added separate left, centre and right flag mounts to the tandem frame.
  • Reworked the flags with a more flexible, less blocky JBeam structure so they behave more like BeamNG’s in-game flags.
  • Added Checkered, Checkered Big and 12 Lava Skin flag designs, including animated, glowing and particle-effect variants.
  • Updated the Burnside body to BeamNG 0.39’s current slots2 structure.
  • Restored the Burnside rear quarter panels and updated its missing body slots.
  • Corrected the Ardente radiator-slot conflict.
  • Removed 31 unused frame and body JBeam files that were not selected by any included configuration.
  • Removed 12 additional unused frame definitions from shared T-Series files.

Added new vehicle
Fixed multiple issues

Fixed CRD Conflicts with rear steer



Bug fixes
Fixed rear steer on 6x6, 8x8 and 16x16

# Universal Monster Frame v3.7

Added Toggle Linked Rear Steering, Toggle Crab Steering and a way to set back to Default.

## Added 6x6, 8x8 and 16x16.

## Fixed the below issues:
- Moonhawk causes game to freeze from instability
- Bruckell Nine spawns in as a normal truck
- Burnside Special police config has an issue where the rear quarter panels are invisible
- ETK-I series has its front doors pop open on spawn while the other hinges just won't open
- Gavril D series family car config rips its rear suspension apart if you accelerate too hard
- Gavril D series old but mighty config rips its rear suspension apart if you accelerate too hard
- Gavril Grand marshel limo config has the tv shatter upon spawn
- Gavril T series midzilla spawns with short rear frame, normal suspension, and no engine
- Gavril T series minizilla spawns with short rear frame, normal suspension, and no engine
- Hirochi sunburst sedan body pops off the rear frame with anything more than light acceleration
- Hirochi sunburst wagon body pops off the rear frame with anything more than light acceleration
- Ibishu Miramar has broken door latches and can't open hood or trunk, rear backplate is invisible, and steering wheel is invisible,
- Ibishu Pessima early model spawns with bent rear bumper
- Ibishu Pessima late model has broken front door latches, the hood opens but cannot be closed without forcing it using the node grabber and bending it
- Triple decker bus 3rd and 4th suspension rips themself apart

Alot more has been done as well.

Updated interactions to work in 0.36

Added 2 new versions for the MD-series:

Country Sheriff
The Last Resort

Fixed Issues in Latest Update: ✅ Resolved file conflicts with vanilla assets, including:

  • Citybus: Display issues fixed
  • Nine: Custom frame corrected
  • T-Series: Rear adjustments made
  • MD-Series: Frame compatibility resolved
In this update:
Re-designed the code
Sorted the frame to be universal
Fixed multiple T series issues
Added a smaller trailer to be used on all trailers
Added MD Series
Added bolide
Added Wydra
Added Pigeon
Added Moonhawk
and more
Fixed Semi wasn't loading after 0.33 Bigger update coming soon with new vehicle
Big thanks to Agent_Y for getting this mod running again.

------2.9.2------

Removed BKT Tire brand
Removed redundant textures
-----2.9.1------

Fixed Mudflaps
Fixed material json fileFixed input mapping
Removed redundant code
Removed redundant controls
Fixed controller bug with D-Series
Added new configuration to the D-series
Rear steering is now mapped to CTRL + Z or X 
Removed configurations that arnt meant to be in the mod
Thats got the Monsta bus added to it now so its all in one mod, ive added another trailer to it and its been cleaned up
Let me know if you have issues
Its taken a while but its finally in a good state! Version 2.0 of Universal Monster Frame,
Added multiple variations of the T Series and also added the new Trailers 

Any bugs let me know!
Fixed:
Trailer legs length
Trailer legs material
Kinda mesh issue with piccolinas driveshaft and brakes 
In game thumbnails to look like vanilla vehicles

Working on:
Currently working on having the vanilla engines added, this is kinda working in a newer version but its not ready for release.
Added rear steering to all vehicles and trailers

About Mod

Latest Version 4.1.95
Game BeamNG.drive
Category Cars
Game Version 0.39.x
Downloads 17966
Created 2 years ago
Last Updated 2 weeks ago