Fire Lighting System 1.1
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Changelog
Pre-release fix: Forgot to remove console debugging
Description
This mod adds active point light sources for vehicle fires and exhaust flames.
Features
- Active point light sources for vehicle fires and exhaust flames.
- After-fire light source set to 150 lumens at peak intensity.
- Peak point light count for fire limited to 100 to ensure most fire nodes have their own light source with minimal performance impact.
Note: There are some limitations to the point lights, such as tracking vehicles at high speeds. Additionally, point lights do not use shadows because the flashes are very short (0.15 seconds).








Credits
Cpt.Razor
Pre-release fix: Forgot to remove console debugging
Description
This mod adds active point light sources for vehicle fires and exhaust flames.
Features
- Active point light sources for vehicle fires and exhaust flames.
- After-fire light source set to 150 lumens at peak intensity.
- Peak point light count for fire limited to 100 to ensure most fire nodes have their own light source with minimal performance impact.
Note: There are some limitations to the point lights, such as tracking vehicles at high speeds. Additionally, point lights do not use shadows because the flashes are very short (0.15 seconds).








Credits
Cpt.Razor
Videos
Direct Download Links
About Mod
| Latest Version | 1.1 |
| Game | BeamNG.drive |
| Category | Other |
| Game Version | 0.39.x |
| Downloads | 154 |
| Created | 10 hours ago |
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