Ibishu Pigeon Custom 2&4 -Stroke Engine 0.5.1b
5/5,
2
votes
Changelog
New Engine and Bug Fixes:
- Added a Beat-up 50cc engine.
- Changed the time it takes to rev the engine (now faster).
- 2 stroke configurations will no longer spawn with a broken piston (except for the Ape 50cc Miserable).
Description
This mod adds two new engines to the Ibishu Pigeon and Wigeon: a 50cc and a 125cc.
Features:
- Configurable engines with different sizes of carburetors, radiators, exhausts, and oil richness.
- Adjustable bore for the 50cc engine, ranging from 50cc up to 130cc.
- 19 different configurations.
- New Final Drives.
- Custom sounds for the engines.

Every engine size has a corresponding carburetor and final drive:
- 50cc --- 16mm carburetor --- 13.55:1 final drive
- 70cc --- 19mm carburetor --- 11.50:1 final drive
- 86cc --- 21mm carburetor --- 10.00:1 final drive
- 102cc --- 24mm carburetor --- 9.80:1 final drive
- 125cc --- 28mm carburetor --- 8.41:1 final drive
- 130cc --- 30mm carburetor --- 8.12:1 final drive
Note: If the engine revs too slowly, try replacing the flywheel for the Race variant.
(Known bugs: The radiator doesn't show the engine temperature).


Credits
d0gg
New Engine and Bug Fixes:
- Added a Beat-up 50cc engine.
- Changed the time it takes to rev the engine (now faster).
- 2 stroke configurations will no longer spawn with a broken piston (except for the Ape 50cc Miserable).
Description
This mod adds two new engines to the Ibishu Pigeon and Wigeon: a 50cc and a 125cc.
Features:
- Configurable engines with different sizes of carburetors, radiators, exhausts, and oil richness.
- Adjustable bore for the 50cc engine, ranging from 50cc up to 130cc.
- 19 different configurations.
- New Final Drives.
- Custom sounds for the engines.

Every engine size has a corresponding carburetor and final drive:
- 50cc --- 16mm carburetor --- 13.55:1 final drive
- 70cc --- 19mm carburetor --- 11.50:1 final drive
- 86cc --- 21mm carburetor --- 10.00:1 final drive
- 102cc --- 24mm carburetor --- 9.80:1 final drive
- 125cc --- 28mm carburetor --- 8.41:1 final drive
- 130cc --- 30mm carburetor --- 8.12:1 final drive
Note: If the engine revs too slowly, try replacing the flywheel for the Race variant.
(Known bugs: The radiator doesn't show the engine temperature).


Credits
d0gg
Direct Download Links
About Mod
| Latest Version | 0.5.1b |
| Game | BeamNG.drive |
| Category | Other |
| Game Version | 0.39.x |
| Downloads | 143 |
| Created | 1 week ago |
I see you tried to make it career compatible, which I definitely commend, but the metadata structure is a bit of a mess right now. Each vehicle/variant folder needs a main info.json in its vehicle folder in addition to the individual info_<config>.json files.
The main info.json should contain the vehicle-level information:
Author
Body Style
Brand
Country
Derby Class
Description
Name
Region
Type
InsuranceClass
Years
Right now you have most/all of that information inside each config-specific info_<config>.json, where it doesn’t belong. Those files should mainly contain information specific to that particular configuration, like Configuration, Config Type, Description, Drivetrain, Fuel Type, Population, Power, Propulsion, Top Speed, Torque, Transmission, Value, Weight, paints, etc.
Basically: main info.json = information about the vehicle as a whole;
info_<config>.json = information about that specific configuration.
You’re really close to having proper career compatibility; the metadata just needs to be separated into the correct files.