Coral Pink Sand Dunes v1.3.3
4/5,
1
votes
Latest Update
latest
Version
v1.3.3
· BeamNG.drive
0.35.x
9 months ago
In version 1.3.3:
Trees growing in the center of roads have been removed;
Rocky areas have been fixed.
Trees growing in the center of roads have been removed;
Rocky areas have been fixed.
Today I'd like to introduce you to the Coral Pink Sand Dunes of southern Utah (at least 2 square kilometers, that's for sure).
There's a southern section of dunes with some vegetation and steeper cliffs on the hills to the east.
In the center of the map is a racetrack with a closed circle. The layout is based on one of Texplex's longest courses.
Crossing all the dunes represents a course of 11 kilometers.
There are dozens of kilometers of trails to explore in the mountains, which I designed as a kind of labyrinth, to give the impression that the trails are longer than they actually are.
All trails and routes are numbered. Not that I think the AI can handle them all, but you can see the paths in the browser.
In version 1.3.1:
this update should solve the problem of trees without textures and also update the meshes so that they come from vanilla files rather than copies of the mod itself. This will reduce file size somewhat. It will also solve the problem of some rocks not being able to collide. Overall, I think the new meshes make the map much better than before, especially in the mountains.
There may have been other small changes to the map since I returned to it from time to time, but too much time has passed to remember everything.
Credits: nachtstiel
There's a southern section of dunes with some vegetation and steeper cliffs on the hills to the east.
In the center of the map is a racetrack with a closed circle. The layout is based on one of Texplex's longest courses.
Crossing all the dunes represents a course of 11 kilometers.
There are dozens of kilometers of trails to explore in the mountains, which I designed as a kind of labyrinth, to give the impression that the trails are longer than they actually are.
All trails and routes are numbered. Not that I think the AI can handle them all, but you can see the paths in the browser.
In version 1.3.1:
this update should solve the problem of trees without textures and also update the meshes so that they come from vanilla files rather than copies of the mod itself. This will reduce file size somewhat. It will also solve the problem of some rocks not being able to collide. Overall, I think the new meshes make the map much better than before, especially in the mountains.
There may have been other small changes to the map since I returned to it from time to time, but too much time has passed to remember everything.
Credits: nachtstiel
External Download Links:
- Modsfire.com - coralpink.zip [273.77 MB]
About Mod
| Latest Version | v1.3.3 |
| Game | BeamNG.drive |
| Category | Maps |
| Game Version | 0.35.x |
| Downloads | 1780 |
| Created | 1 year ago |
| Last Updated | 9 months ago |
bin3ami
BIN3ami