[PAID] Duskport - Realistic City Map 0.1.7
Changelog
(Verified Creator. Check my Patreon profile for confirmation.)
Duskport is a massive, long-term project inspired by the atmosphere of iconic American coastal cities.
- Working AI traffic
- Atmospheric and realistic city
- Variety of roads
- Realistic and dense vegetation
- A large number of custom 3D models and resources, created by me (parked vehicles, vending machines, trash bins...)
Project Vision: The final map will feature a "Three Islands" concept (similar to the GTA IV layout), offering diverse urban environments, highways, and industrial zones.
v0.1.7 Changelog (06/07/2026) :
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100+ Dynamic Skid Marks & Tire Tracks: The streets now feel alive! Added over a hundred custom tire marks from heavy drifting, burnouts, and hard braking at intersections and popular corners.
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Multi-Storey Parking Garage: Integrated a fully functional multi-level parking structure (based on the optimized BeamNG core model). It’s the perfect spot for tight tandem drifts, rooftop car meets, or chaotic survival scenarios!
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Enhanced Street Dressing & Details: Added extra props, clutter, and fine details to the main street to make the urban environment look more realistic and weathered.
Development Status: The project is currently 10-15% complete. This is a long-term commitment with regular updates planned. Your support on Patreon directly fuels the creation of the remaining islands and districts. You can also find the changelog for all versions there.
Access & Updates: This is a Paid Early Access release. The full build and all future updates are available exclusively for my Patreon members.
More Updates Will Come in the Future.
Made by Johny Dark
(Verified Creator. Check my Patreon profile for confirmation.)
Duskport is a massive, long-term project inspired by the atmosphere of iconic American coastal cities.
- Working AI traffic
- Atmospheric and realistic city
- Variety of roads
- Realistic and dense vegetation
- A large number of custom 3D models and resources, created by me (parked vehicles, vending machines, trash bins...)
Project Vision: The final map will feature a "Three Islands" concept (similar to the GTA IV layout), offering diverse urban environments, highways, and industrial zones.
v0.1.6 Hotfix Changelog (06/02/2026) :
- Fixed Graffiti Textures Flickering
v0.1.6 Changelog (05/30/2026) :
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🌆 New District Added: Explore a brand-new, highly detailed area of the city, perfectly laid out for cruising.
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🏗️ 14 New Custom 3D Models: The city is becoming more unique! I’ve designed and textured 14 brand-new custom assets to give the environment a more authentic, industrial urban vibe.
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🛠️ Major Performance Optimization: I’ve heard your feedback regarding frame drops. In this update, I have finally added proper LODs (Level of Detail) for many of my older assets. This will significantly cut down on hardware strain and smooth out the performance across the map.
-
🎨 Immersive Details: Added 4 new custom billboards and several new graffiti assets around the streets to make the atmosphere feel alive and gritty.
Development Status: The project is currently 10-15% complete. This is a long-term commitment with regular updates planned. Your support on Patreon directly fuels the creation of the remaining islands and districts. You can also find the changelog for all versions there.
Access & Updates: This is a Paid Early Access release. The full build and all future updates are available exclusively for my Patreon members.
More Updates Will Come in the Future.
Made by Johny Dark
(Verified Creator. Check my Patreon profile for confirmation.)
Duskport is a massive, long-term project inspired by the atmosphere of iconic American coastal cities.
- Working AI traffic
- Atmospheric and realistic city
- Variety of roads
- Realistic and dense vegetation
- A large number of custom 3D models and resources, created by me (parked vehicles, vending machines, trash bins...)
Project Vision: The final map will feature a "Three Islands" concept (similar to the GTA IV layout), offering diverse urban environments, highways, and industrial zones.
v0.1.6 Changelog (05/30/2026) :
-
🌆 New District Added: Explore a brand-new, highly detailed area of the city, perfectly laid out for cruising.
-
🏗️ 14 New Custom 3D Models: The city is becoming more unique! I’ve designed and textured 14 brand-new custom assets to give the environment a more authentic, industrial urban vibe.
-
🛠️ Major Performance Optimization: I’ve heard your feedback regarding frame drops. In this update, I have finally added proper LODs (Level of Detail) for many of my older assets. This will significantly cut down on hardware strain and smooth out the performance across the map.
-
🎨 Immersive Details: Added 4 new custom billboards and several new graffiti assets around the streets to make the atmosphere feel alive and gritty.
Development Status: The project is currently 10-15% complete. This is a long-term commitment with regular updates planned. Your support on Patreon directly fuels the creation of the remaining islands and districts. You can also find the changelog for all versions there.
Access & Updates: This is a Paid Early Access release. The full build and all future updates are available exclusively for my Patreon members.
More Updates Will Come in the Future.
Made by Johny Dark
(Verified Creator. Check my Patreon profile for confirmation.)
Duskport is a massive, long-term project inspired by the atmosphere of iconic American coastal cities.
- Working AI traffic
- Atmospheric and realistic city
- Variety of roads
- Realistic and dense vegetation
- A large number of custom 3D models and resources, created by me (parked vehicles, vending machines, trash bins...)
Project Vision: The final map will feature a "Three Islands" concept (similar to the GTA IV layout), offering diverse urban environments, highways, and industrial zones.
v0.1.5 Hotfix Changelog (05/27/2026) :
- Fixed infinite map loading
v0.1.5 Changelog (05/18/2026) :
- 200+ assets placed on the map
- 100+ manholes and 100+ road signs added to the city
- Added NEW Assets : hot dog stands, soda fridges, vending machines, and custom fire hydrants
- New graffiti and billboards added to the city
Development Status: The project is currently 10-15% complete. This is a long-term commitment with regular updates planned. Your support on Patreon directly fuels the creation of the remaining islands and districts. You can also find the changelog for all versions there.
Access & Updates: This is a Paid Early Access release. The full build and all future updates are available exclusively for my Patreon members.
More Updates Will Come in the Future.
Made by Johny Dark
(Verified Creator. Check my Patreon profile for confirmation.)
Duskport is a massive, long-term project inspired by the atmosphere of iconic American coastal cities.
- Working AI traffic
- Atmospheric and realistic city
- Variety of roads
- Realistic and dense vegetation
- A large number of custom 3D models and resources, created by me (parked vehicles, vending machines, trash bins...)
Project Vision: The final map will feature a "Three Islands" concept (similar to the GTA IV layout), offering diverse urban environments, highways, and industrial zones.
v0.1.5 Hotfix Changelog (05/22/2026) :
- A large number of flickering graffiti have been fixed
v0.1.5 Changelog (05/18/2026) :
- 200+ assets placed on the map
- 100+ manholes and 100+ road signs added to the city
- Added NEW Assets : hot dog stands, soda fridges, vending machines, and custom fire hydrants
- New graffiti and billboards added to the city
Development Status: The project is currently 10-15% complete. This is a long-term commitment with regular updates planned. Your support on Patreon directly fuels the creation of the remaining islands and districts. You can also find the changelog for all versions there.
Access & Updates: This is a Paid Early Access release. The full build and all future updates are available exclusively for my Patreon members.
More Updates Will Come in the Future.
Made by Johny Dark
(Verified Creator. Check my Patreon profile for confirmation.)
Duskport is a massive, long-term project inspired by the atmosphere of iconic American coastal cities.
- Working AI traffic
- Atmospheric and realistic city
- Variety of roads
- Realistic and dense vegetation
- A large number of custom 3D models and resources, created by me (parked vehicles, vending machines, trash bins...)
Project Vision: The final map will feature a "Three Islands" concept (similar to the GTA IV layout), offering diverse urban environments, highways, and industrial zones.
v0.1.5 Changelog (05/18/2026) :
- 200+ assets placed on the map
- 100+ manholes and 100+ road signs added to the city
- Added NEW Assets : hot dog stands, soda fridges, vending machines, and custom fire hydrants
- New graffiti and billboards added to the city
Development Status: The project is currently 10-15% complete. This is a long-term commitment with regular updates planned. Your support on Patreon directly fuels the creation of the remaining islands and districts. You can also find the changelog for all versions there.
Access & Updates: This is a Paid Early Access release. The full build and all future updates are available exclusively for my Patreon members.
More Updates Will Come in the Future.
Made by Johny Dark
(Verified Creator. Check my Patreon profile for confirmation.)
Duskport is a massive, long-term project inspired by the atmosphere of iconic American coastal cities.
- Working AI traffic
- Atmospheric and realistic city
- Variety of roads
- Realistic and dense vegetation
- A large number of custom 3D models and resources, created by me (parked vehicles, vending machines, trash bins...)
Project Vision: The final map will feature a "Three Islands" concept (similar to the GTA IV layout), offering diverse urban environments, highways, and industrial zones.
v0.1.4 Hotfix Changelog (05/16/2026) :
-
Fixed crashes when creating traffic
Development Status: The project is currently 10-15% complete. This is a long-term commitment with regular updates planned. Your support on Patreon directly fuels the creation of the remaining islands and districts. You can also find the changelog for all versions there.
Access & Updates: This is a Paid Early Access release. The full build and all future updates are available exclusively for my Patreon members.
More Updates Will Come in the Future.
Made by Johny Dark
(Verified Creator. Check my Patreon profile for confirmation.)
Duskport is a massive, long-term project inspired by the atmosphere of iconic American coastal cities. After 6 months of intensive development, the first stable Early Access build is now available.
Project Vision: The final map will feature a "Three Islands" concept (similar to the GTA IV layout), offering diverse urban environments, highways, and industrial zones.
v0.1.4 Changelog (05/15/2026) :
-
Added custom fast food restaurant "Burgekeen"
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Added NEW parked ice cream van and NEW trash bin assets
-
Added a couple of streets and 150+ hand placed objects
Development Status: The project is currently 10-15% complete. This is a long-term commitment with regular updates planned. Your support on Patreon directly fuels the creation of the remaining islands and districts. You can also find the changelog for all versions there.
Access & Updates: This is a Paid Early Access release. The full build and all future updates are available exclusively for my Patreon members.
More Updates Will Come in the Future.
Made by Johny Dark
(Verified Creator. Check my Patreon profile for confirmation.)
Duskport is a massive, long-term project inspired by the atmosphere of iconic American coastal cities. After 6 months of intensive development, the first stable Early Access build is now available.
Project Vision: The final map will feature a "Three Islands" concept (similar to the GTA IV layout), offering diverse urban environments, highways, and industrial zones.
v0.1.3 Changelog (05/09/2026) :
-
Added 50+ manhole covers to the roads
-
Added NEW custom billboards
-
Added 200+ hand-placed objects and props to enhance environmental detail
Development Status: The project is currently 10-15% complete. This is a long-term commitment with regular updates planned. Your support on Patreon directly fuels the creation of the remaining islands and districts. You can also find the changelog for all versions there.
Access & Updates: This is a Paid Early Access release. The full build and all future updates are available exclusively for my Patreon members.
More Updates Will Come in the Future.
Made by Johny Dark
(Verified Creator. Check my Patreon profile for confirmation.)
Duskport is a massive, long-term project inspired by the atmosphere of iconic American coastal cities. After 6 months of intensive development, the first stable Early Access build is now available.
Project Vision: The final map will feature a "Three Islands" concept (similar to the GTA IV layout), offering diverse urban environments, highways, and industrial zones.
v0.1.2 Changelog (05/08/2026) :
- Added NEW industrial area
- Added NEW gas station "Darinergy"
- Added NEW assets (tank, semi truck, industrial building, old van)
Development Status: The project is currently 10-15% complete. This is a long-term commitment with regular updates planned. Your support on Patreon directly fuels the creation of the remaining islands and districts. You can also find the changelog for all versions there.
Access & Updates: This is a Paid Early Access release. The full build and all future updates are available exclusively for my Patreon members.
More Updates Will Come in the Future.
Made by Johny Dark
(Verified Creator. Check my Patreon profile for confirmation.)
Duskport is a massive, long-term project inspired by the atmosphere of iconic American coastal cities. After 6 months of intensive development, the first stable Early Access build is now available.
Project Vision: The final map will feature a "Three Islands" concept (similar to the GTA IV layout), offering diverse urban environments, highways, and industrial zones.
v0.1.1 Changelog (04/30/2026) :
- Added 80+ manhole covers to the roads for realistic detail
- Expanded the city's visual story with 50+ hand-placed graffiti and decals on buildings and props
- Complete vegetation rework. Removed redundant grass for a significant FPS boost
- Enhanced several city blocks with new street assets, trash cans, and urban props
- Relocated the initial spawn point to the city center (no more spawning in the field!)
Development Status: The project is currently 10-15% complete. This is a long-term commitment with regular updates planned. Your support on Patreon directly fuels the creation of the remaining islands and districts. You can also find the changelog for all versions there.
Access & Updates: This is a Paid Early Access release. The full build and all future updates are available exclusively for my Patreon members.
More Updates Will Come in the Future.
Made by Johny Dark
About Mod
| Latest Version | 0.1.7 |
| Game | BeamNG.drive |
| Category | Maps |
| Game Version | 0.38.x |
| Downloads | 9865 |
| Created | 1 month ago |
| Last Updated | 6 days ago |