Pure Sands v1.7
Changelog
latest
Version
v1.7
· BeamNG.drive
0.37.x
5 months ago
In version 1.7:
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In the "Damage Test" mission, the player's vehicle configuration has been changed to Gravel Rally.
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New preview image for the "Damage Test" mission.
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Terrain improvements – more sandbanks on the coastal area.
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Map size optimized by using linked files (.link), reducing the total archive size by about 60 MB.
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Map optimized by removing unnecessary cdae files.
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The map now supports version 0.38.
Version
v1.6
· BeamNG.drive
0.36.x
8 months ago
In version 1.6:
- The map now supports version 0.37.
- Fixed the “Jump” mission: fixed the positions of vehicles and the location of the trigger. In connection with this, the player's police car has been added back.
- Fixed the absence of the player's vehicle in the “Race on Red Sand” mission.
- Fixed the absence of the player's vehicle in the “Mission: Coral” mission.
- Fixed the absence of the player's vehicle in the “New Jump” mission.
- Fixed the absence of the player's vehicle in the “Cave Sprint” mission.
- Fixed the absence of terrain materials.
- Adjusted AI roads.
- The map now supports version 0.37.
- Fixed the “Jump” mission: fixed the positions of vehicles and the location of the trigger. In connection with this, the player's police car has been added back.
- Fixed the absence of the player's vehicle in the “Race on Red Sand” mission.
- Fixed the absence of the player's vehicle in the “Mission: Coral” mission.
- Fixed the absence of the player's vehicle in the “New Jump” mission.
- Fixed the absence of the player's vehicle in the “Cave Sprint” mission.
- Fixed the absence of terrain materials.
- Adjusted AI roads.
About Mod
| Latest Version | v1.7 |
| Game | BeamNG.drive |
| Category | Maps |
| Game Version | 0.37.x |
| Downloads | 1478 |
| Created | 11 months ago |
| Last Updated | 5 months ago |