Quadoval Island Super Speedway v2.05
Changelog
latest
Version
v2.05
· BeamNG.drive
0.39.x
4 weeks ago
2.05:
- Added sky scattering. Settings have been adjusted. This should improve shadow and lighting dynamics, though it is an experimental feature.
- Adjusted ocean color and completely removed reflectivity to improve performance and reduce artifacts.
- Added sky scattering. Settings have been adjusted. This should improve shadow and lighting dynamics, though it is an experimental feature.
- Adjusted ocean color and completely removed reflectivity to improve performance and reduce artifacts.
Version
v2.0
· BeamNG.drive
0.39.x
1 month ago
2.0:
- Fixed missing textures and links related to foliage, grass, objects, cubemaps, and decals, resolving most errors.
- Recreated the cloud layer and ocean; all values have been updated to match the new specifications from patch 0.39.
- Fixed an issue with the "Jungle" ocean cubemap.
- Adjusted lighting and added new light sources.
- Recreated the audio setup, including replacing corrupted sound spaces with 3D sound emitters and fixing night-time sounds; added some custom sounds.
- Added the "Thunder Arena," featuring the "Thunder Bowl" and "Thunder Sphere."
- Parked AI vehicles will spawn here alongside AI traffic (work still in progress).
- Fixed missing textures and links related to foliage, grass, objects, cubemaps, and decals, resolving most errors.
- Recreated the cloud layer and ocean; all values have been updated to match the new specifications from patch 0.39.
- Fixed an issue with the "Jungle" ocean cubemap.
- Adjusted lighting and added new light sources.
- Recreated the audio setup, including replacing corrupted sound spaces with 3D sound emitters and fixing night-time sounds; added some custom sounds.
- Added the "Thunder Arena," featuring the "Thunder Bowl" and "Thunder Sphere."
- Parked AI vehicles will spawn here alongside AI traffic (work still in progress).
Version
v1.5
· BeamNG.drive
0.38.x
7 months ago
Trioval update 1.5 Change log:
-Reduced foliage density across the map to help with performance
-Reduced shadow distance and set gravity to the default value.
-adjusted the asphalt and dirt physics settings hoping for better drivability on surfaces.
(if either of the above negatively effect drivability I will revisit)
-reduced map file size and removed unneeded files.
-addressed remaining material issues
-added a trioval race track with a small dirt course {wip}
-frogs in the bushes...
-Reduced foliage density across the map to help with performance
-Reduced shadow distance and set gravity to the default value.
-adjusted the asphalt and dirt physics settings hoping for better drivability on surfaces.
(if either of the above negatively effect drivability I will revisit)
-reduced map file size and removed unneeded files.
-addressed remaining material issues
-added a trioval race track with a small dirt course {wip}
-frogs in the bushes...
About Mod
| Latest Version | v2.05 |
| Game | BeamNG.drive |
| Category | Maps |
| Game Version | 0.39.x |
| Downloads | 1378 |
| Created | 8 months ago |
| Last Updated | 4 weeks ago |