Quadoval Island Super Speedway v2.5

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10 months ago
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Changelog

latest Version v2.5 · BeamNG.drive 0.40.x 1 week ago
2.5:
- Material fixes for 0.40;
- Corrected faulty materials and their file paths;
- Fixed references to objects (props);
- Made some minor adjustments.
2.05:
- Added sky scattering. Settings have been adjusted. This should improve shadow and lighting dynamics, though it is an experimental feature.
- Adjusted ocean color and completely removed reflectivity to improve performance and reduce artifacts.
2.0:
- Fixed missing textures and links related to foliage, grass, objects, cubemaps, and decals, resolving most errors.
- Recreated the cloud layer and ocean; all values ​​have been updated to match the new specifications from patch 0.39.
- Fixed an issue with the "Jungle" ocean cubemap.
- Adjusted lighting and added new light sources.
- Recreated the audio setup, including replacing corrupted sound spaces with 3D sound emitters and fixing night-time sounds; added some custom sounds.
- Added the "Thunder Arena," featuring the "Thunder Bowl" and "Thunder Sphere."
- Parked AI vehicles will spawn here alongside AI traffic (work still in progress).
Trioval update 1.5 Change log:

-Reduced foliage density across the map to help with performance
-Reduced shadow distance and set gravity to the default value.
-adjusted the asphalt and dirt physics settings hoping for better drivability on surfaces.
(if either of the above negatively effect drivability I will revisit)
-reduced map file size and removed unneeded files.
-addressed remaining material issues

-added a trioval race track with a small dirt course {wip}
-frogs in the bushes...

About Mod

Latest Version v2.5
Game BeamNG.drive
Category Maps
Game Version 0.40.x
Downloads 1577
Created 10 months ago
Last Updated 1 week ago