Speed Island 2.52

6509
downloads
373.95 MB
files size
10
comments
3
videos
6
updates
avatar
1 year ago
27
likes
2
dislikes
4/5, 10 votes

Changelog

latest Version 2.52 · Material Hotfix for .36 · BeamNG.drive 0.36.x 11 months ago
Fixed the broken materials from the .36 update

adjusted some terrain
This is my Monster arena update from the repo. It is my latest version.

-re did the monster arena and fixed some issues
-added 2 arena bowls of different sizes

This and the BeamNG official site are the 2 only legit version of my map.

DO NOT install it from anywhere else. 

install: The .zip can be placed directly into your mods folder or extracted like my previous instructions
Speed Island 2.05

In order to get this map onto the repo I needed to shrink the file size to below 500mb. I have completed that and have added some new features.
I have learned alot since I started making this map and I would like to thank modland for allowing me to host it with all of its flaws on this site. I have learned alot during my time here and am glad to say I am making a new map which should be out sooner than later :) 

Change log:
-reduced file size and removed duplicate or redundant files and directories. Map is much smaller now. 
-level can now be installed via the mods folder
-Added a time trial scanario to the figure 8. Simply stop at the starting line to start the lap. It is a work in progress. 
-Added refueling triggers to pit road. Now when you drive close to the gas pumps you will refuel and hear a sound. 

Installation instructions:
-delete the old figure8test from your appdata/levels folder. 
-Paste Figure8test.zip directly into C:\Users\YOURNAME\AppData\Local\BeamNG.drive\0.34\mods 
 alternatively you may unzip the level and paste into appdata/levels as per my previous instruction . That is no longer required with this update though. 
**This map is not to be reuploaded or redistributed without my exclusive written permission**
This map will always be available as a direct download and never use an external link that directs you away from modland.net.
Credits to Sketchfab for some of the models. 

Hotfix for Speed Island 2.0 after some changes
Appearantly before I was just clicking submit and was not allowing it to complete the upload. My apoligies. 
I hope this works well now. 

-download file archive error should now be solved.  File download should be 1.37GB with no errors. 
-Fixed collision issues with the starting gates. You should no longer hit an invisable wall
-fixed some minor decal issues and removed missed AI values from racing surfaces. 

Installation:
-Unzip figure8test: there will likely be a duplicate parent folder after unzip. Just remove the duplicate.
-remove the old figure8test from your drive and place the new figure8test into C:\Users\YOURNAME\AppData\Local\BeamNG.drive\0.34\levels
 If levels does not exist you can manually create it.
-when you go to freeroam is should appear in the list!
 Once loading it may take a while during loading meshes. After the cache is built it should load faster.
This will be the final iteration to my Speed Island map. 
I will keep it updated best I can but I think I am done adding to it mostly.

Installation steps:
-delete the old figure8test folder from your drive
-unzip speedisland.zip and place the new figure8test folder directly into C:\Users\YOURNAME\AppData\Local\BeamNG.drive\0.34\levels
 If levels does not exist you can manually create it.
-when you go to freeroam is should appear in the list!
 Once loading it may take a while during loading meshes. After the cache is built it should load faster. 

release notes:
-added a drag race track with working starting lights. Lights have their own sequence. 
-added functioning vanilla traffic lights at multuple intersections.
-added stop controllers so the AI traffic should stop at all light intersections and most stop signs.
-fixed some naming issues with the spawn spheres. All spawns should work well now. 
-Fixed the collision issues with many large buildings. You should no longer go through them. 
-Fixed some material and terrain issues as well as some decal width issues for the AI
-removed AI traffic from racing surfaces
-removed some rogue foliage in turn 4 of the main track. Those rocks should all be gone now :)

Everything else seems to work in my testing. 
If not please let me know and I will do my best to address it. 

This map is intended for newer machines as there is a large performance hit due to the props and lights. 

Plans for the future: I would like to establish the missions and timers to the tracks such as display information on the sign props and real time tracking for lap times. 
I will keep that on my radar as that would really add a nice piece I think to the scale of the drag strip and main track. It would be nice to see some competition out there.
For now there are no missions and the displays are empty. Maybe some day. 

Enjoy!

Installation steps:
-delete the old figure8test folder from your drive
-unzip the new version and place the new figure8test folder directly into C:\Users\YOURNAME\AppData\Local\BeamNG.drive\0.34\levels
-when you go to freeroam is should appear in the list!

Version 1.9 release notes

-removed the Auxillery flag so the map will show in the freeroam list
-added decals and props to the main track, pit road and surrounding areas
-added a small city with lights and some other land features. 
-smoothed out alot of the terrain
-fixed a few issues with materials and lights stemming from the .34 update
-optimized the map folders and cleaned up unneeded decals
-added new spawn points anf fixed foliage in some spots. 

Currently the traffic lights still do not work so for now they are all set to green. 
I hope to solve the traffic light animation cycle script issue some day and if I do I will also add traffic controllers and maybe a drag strip. If I do I will release a final version 2.0

About Mod

Latest Version 2.52
Game BeamNG.drive
Category Maps
Game Version 0.36.x
Downloads 6509
Created 1 year ago
Last Updated 11 months ago