Stelvio Pass 6
4/5,
22
votes
Changelog
latest
Version
6
· Stelvio Pass
· BeamNG.drive
0.31.x
3 months ago
Performance:
The main goal was that this map runs good on my own pc that is 3 years old now with specs:
i7 7700K, 16gb ram, geforce 1060 3gb - running avg 55fps @ 2560x1440
Tested also on:
i7 4700k, 16gb ram, geforce 970Ti "4"gb - running at 60fps @ 2560x1440
Ryzen 5 3600, 16gb, geforce 2070 6gb - running at 75fps+ @ 2560x1440
Know design problems:
The main goal was that this map runs good on my own pc that is 3 years old now with specs:
i7 7700K, 16gb ram, geforce 1060 3gb - running avg 55fps @ 2560x1440
Tested also on:
i7 4700k, 16gb ram, geforce 970Ti "4"gb - running at 60fps @ 2560x1440
Ryzen 5 3600, 16gb, geforce 2070 6gb - running at 75fps+ @ 2560x1440
Know design problems:
- Elevation data for the road is not perfect - the best data was from a cyclist
- The road is a bit too narrow at some points
- Mountains - terrain just cut off at the edge of map
- Patches of wrong groundmodel texture scattered around
- Road textures incorrect priority order
- No LOD models
- Cable car disappearing at some angles
- Roads with area beside the main road are of lower finish quality
- size of file
- AI is not perfect - so have fun with it…
Credits:
Andrej - many building models / testing
Beamng team for the game and used assets
DoullPepper - a lot of textures and wind sounds
Car_Killer - updated to 0.26 + PBR
Version
5
· Stelvio Pass
· BeamNG.drive
0.31.x
4 months ago
Performance:
The main goal was that this map runs good on my own pc that is 3 years old now with specs:
i7 7700K, 16gb ram, geforce 1060 3gb - running avg 55fps @ 2560x1440
Tested also on:
i7 4700k, 16gb ram, geforce 970Ti "4"gb - running at 60fps @ 2560x1440
Ryzen 5 3600, 16gb, geforce 2070 6gb - running at 75fps+ @ 2560x1440
Know design problems:
The main goal was that this map runs good on my own pc that is 3 years old now with specs:
i7 7700K, 16gb ram, geforce 1060 3gb - running avg 55fps @ 2560x1440
Tested also on:
i7 4700k, 16gb ram, geforce 970Ti "4"gb - running at 60fps @ 2560x1440
Ryzen 5 3600, 16gb, geforce 2070 6gb - running at 75fps+ @ 2560x1440
Know design problems:
- Elevation data for the road is not perfect - the best data was from a cyclist
- The road is a bit too narrow at some points
- Mountains - terrain just cut off at the edge of map
- Patches of wrong groundmodel texture scattered around
- Road textures incorrect priority order
- No LOD models
- Cable car disappearing at some angles
- Roads with area beside the main road are of lower finish quality
- size of file
- AI is not perfect - so have fun with it…
Credits:
Andrej - many building models / testing
Beamng team for the game and used assets
DoullPepper - a lot of textures and wind sounds
Car_Killer - updated to 0.26 + PBR
Sorry about having to buy on my Patreon instead I made it free for everyone. Sorry I was just trying to make some money.
Version
3
· Stelvio Pass
· BeamNG.drive
0.26.x
1 year ago
Performance:
i7 4700k, 16gb ram, geforce 970Ti "4"gb - running at 60fps @ 2560x1440
Ryzen 5 3600, 16gb, geforce 2070 6gb - running at 75fps+ @ 2560x1440
Know design problems:
i7 4700k, 16gb ram, geforce 970Ti "4"gb - running at 60fps @ 2560x1440
Ryzen 5 3600, 16gb, geforce 2070 6gb - running at 75fps+ @ 2560x1440
Know design problems:
- Elevation data for the road is not perfect - the best data was from a cyclist
- The road is a bit too narrow at some points
- Mountains - terrain just cut off at the edge of map
- Patches of wrong groundmodel texture scattered around
- Road textures incorrect priority order
- No LOD models
- Cable car disappearing at some angles
- Roads with area beside the main road are of lower finish quality
Credits:
Andrej - many building models / testing
Beamng team for the game and used assets
DoullPepper - a lot of textures and wind sounds
Car_Killer - updated to 0.26 + PBR
About Mod
Latest Version | 6 |
Game | BeamNG.drive |
Category | Maps |
Game Version | 0.31.x |
Downloads | 17934 |
Created | 1 year ago |
Last Updated | 3 months ago |