Stelvio Pass 6

17934
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910.88 MB
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16
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1 year ago
53
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4/5, 22 votes

Changelog

latest Version 6 · Stelvio Pass · BeamNG.drive 0.31.x 3 months ago
Performance:
The main goal was that this map runs good on my own pc that is 3 years old now with specs:
i7 7700K, 16gb ram, geforce 1060 3gb - running avg 55fps @ 2560x1440
Tested also on:
i7 4700k, 16gb ram, geforce 970Ti "4"gb - running at 60fps @ 2560x1440
Ryzen 5 3600, 16gb, geforce 2070 6gb - running at 75fps+ @ 2560x1440

Know design problems:
  • Elevation data for the road is not perfect - the best data was from a cyclist
  • The road is a bit too narrow at some points
Known technical problems:
  • Mountains - terrain just cut off at the edge of map
  • Patches of wrong groundmodel texture scattered around
  • Road textures incorrect priority order
  • No LOD models
  • Cable car disappearing at some angles
  • Roads with area beside the main road are of lower finish quality
  • size of file
  • AI is not perfect - so have fun with it…

Credits:
Andrej - many building models / testing
Beamng team for the game and used assets
DoullPepper - a lot of textures and wind sounds
Car_Killer - updated to 0.26 + PBR

Performance:
The main goal was that this map runs good on my own pc that is 3 years old now with specs:
i7 7700K, 16gb ram, geforce 1060 3gb - running avg 55fps @ 2560x1440
Tested also on:
i7 4700k, 16gb ram, geforce 970Ti "4"gb - running at 60fps @ 2560x1440
Ryzen 5 3600, 16gb, geforce 2070 6gb - running at 75fps+ @ 2560x1440

Know design problems:
  • Elevation data for the road is not perfect - the best data was from a cyclist
  • The road is a bit too narrow at some points
Known technical problems:
  • Mountains - terrain just cut off at the edge of map
  • Patches of wrong groundmodel texture scattered around
  • Road textures incorrect priority order
  • No LOD models
  • Cable car disappearing at some angles
  • Roads with area beside the main road are of lower finish quality
  • size of file
  • AI is not perfect - so have fun with it…

Credits:
Andrej - many building models / testing
Beamng team for the game and used assets
DoullPepper - a lot of textures and wind sounds
Car_Killer - updated to 0.26 + PBR

Sorry about having to buy on my Patreon instead I made it free for everyone. Sorry I was just trying to make some money.

Performance:
i7 4700k, 16gb ram, geforce 970Ti "4"gb - running at 60fps @ 2560x1440
Ryzen 5 3600, 16gb, geforce 2070 6gb - running at 75fps+ @ 2560x1440

Know design problems:
  • Elevation data for the road is not perfect - the best data was from a cyclist
  • The road is a bit too narrow at some points
Known technical problems:
  • Mountains - terrain just cut off at the edge of map
  • Patches of wrong groundmodel texture scattered around
  • Road textures incorrect priority order
  • No LOD models
  • Cable car disappearing at some angles
  • Roads with area beside the main road are of lower finish quality

Credits:
Andrej - many building models / testing
Beamng team for the game and used assets
DoullPepper - a lot of textures and wind sounds
Car_Killer - updated to 0.26 + PBR

About Mod

Latest Version 6
Game BeamNG.drive
Category Maps
Game Version 0.31.x
Downloads 17934
Created 1 year ago
Last Updated 3 months ago