The Mediterranean Special Stage 01 1.04

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Changelog

latest Version 1.04 · The Mediterranean Special Stage 01 (Rally Map) · BeamNG.drive 0.32.x 6 days ago

First stage of a rally maps serie taking place in a South European setup.

This one is free to try, but the following maps are not because Im working all day everyday on these and I need your support to pay the bills while doing so. Thanks for your comprehension.

Comes with two time attack layouts with reverse each (4 separate missions, each placed at the starting point).

These layouts are available as well with Co-Driver if you install this AI Pacenotes mod (Co-Driver) : https://www.beamng.com/resources/ai-pacenotes-rally-stages-pacenotes-editor.27352/ . You can access it in freeroam, 2nd choice on the same marker as the corresponding Time Trial.

Short course half tarmac half gravel, main layout featured in this video.
Attention to detail has been observed, including surfaces feel.
Spawn points at each possible start.
Freeroam traffic somewhat functionnal, even if this may not be the point of this map.

I plan to produce a serie of about 10 maps in the same setup in order to offer a consistent rally event in the end.

Enjoy!

Changelog for this version : Corrected a few wrong paths in the time trial prefabs and in some additionnal assets, there shouldnt be "no mesh" objects anymore.

- New start and finish assets for time trials

- Updated groundmodel for bumpy parts, subtle but less exagerated now

- Updated looks of rocky terrain material

Changelog : 
- Fixed once again that maritime pine asset (the one I used had collider but wrong LODs, this new one is OK now)
- Added street lights to the parking area, and lights to the houses. All set to auto lights so they turn on at night (same as on Stage 02)

About Mod

Latest Version 1.04
Game BeamNG.drive
Category Maps
Game Version 0.32.x
Downloads 15653
Forum Thread Visit forum thread
Created 4 months ago
Last Updated 6 days ago