Black Box 2.1

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3 months ago
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4/5, 4 votes

Changelog

latest Version 2.1 · BeamNG.drive 0.38.x 1 month ago
- Reworked crash severity scoring to use sustained (smoothed) G instead of the raw single-tick spike, which previously inflated the score on light contacts
- Reworked survival-chance estimate to be based on delta-V (real-world injury predictor) instead of peak G, so ratings are realistic
- Added Settings tab: detection sensitivity (Low/Normal/High), stop delay before report (0.5/1.0/2.0s), near-miss logging toggle, auto-open toggle, crash sound toggle; all saved locally and applied live
- Added Damage Map: top-down car diagram with front/rear/left/right/roof zones lit by impact directions, plus per-zone intensity bars
- Added auto-open toggle so reports only pop up on demand when disabled, with a "N NEW" badge on the widget for pending reports
- Reports now open only after the vehicle has come to a complete stop for at least one second
- Added G-G diagram (longitudinal vs lateral acceleration scatter)
- Added timeline scrub slider with live speed/G/throttle/brake/RPM readout
- Added crash comparison: pin two crashes in history to see a side-by-side metric diff
- Added crash heatmap: previous crash sites of the current map shown on the route map
- Added Records tab tracking personal bests (hardest hit, biggest crash, fastest impact, longest jump, most impacts, highest delta-V, survived)
- Added Export All button to save the full crash history as one JSON file
- Added crash sound alert on impact (toggleable)
- Added surface type, weather and time-of-day to reports
- Added repeat-location detection (flags crashes within 20m of a previous one)
- Added kinetic-energy readout, control-loss classification (oversteer/understeer/aquaplaning/etc.), precise impact angle, reaction-time and driver-input telemetry
- Added post-crash state (engine alive, flat tires), tire-slip and brake-start-speed readouts
- Added airtime tracker, near-miss logging and standalone rollover detection
- Added g_long and g_lat columns to CSV export
- Fixed traffic and AI vehicles being logged; only the player's active vehicle is tracked now
- Fixed reports triggering while on foot / walking mode
- Fixed vehicle name in history showing the player car for traffic crashes
- Fixed damage percentage always reading near 100%; damage tiers recalibrated to BeamNG's real scale
- Fixed large exports and reports failing to save by sending them in chunks
- Fixed detection settings resetting when switching vehicles
- Fixed private/internal fields leaking into exported JSON
- Fixed a fatal Lua load error caused by exceeding the LuaJIT upvalue limit
- Fixed the crash report card layout and cramped/overlapping data
- Fixed UI app preview not appearing in the Apps list
- Added a button to the menu that lets you disable the automatic window popup after a crash. You’ll still be able to view the report by simply clicking the UI, but it won’t open automatically. This setting can be toggled at any time.
- The report now appears only if the vehicle has been at 0 km/h for 1 second. This means the window will no longer pop up while driving and block your view.
- Slightly improved the survival chance calculation system, but this system will continue to be refined further.

Full (previously paid) version from Patreon, now for free!

  • Lots of new data
  • Added GPS-menu with crash locations, new graphics, etc
  • Improved data collection (such as chance of survival, etc)
- Added new parameters: whether the player was braking before the crash, whether the vehicle was overturned during the crash, the rollover angle, and more;
- The menu now displays GPS with tracking of the traveled route and collision points;
- Added a graph showing torque, braking, and other data;
- Added a button that opens the folder with screenshots and reports;
- Fixed a bug where reports were created after collisions between traffic vehicles. Now only the player's current vehicle is taken into account;
- Fixed a bug where a collision report opened when the player exited the vehicle.
- Added tracking of multiple collisions within a single session;
- Added history of recent collisions;
- Added the ability to save crash reports in different formats;
- Added a screenshot system. You can take a beautiful screenshot and receive a photo report from your Black Box. An example can be seen in the screenshots.

All files are saved to:
\Users\Username\AppData\Local\BeamNG\BeamNG.drive\current\blackbox_reports

About Mod

Latest Version 2.1
Game BeamNG.drive
Category Other
Game Version 0.38.x
Downloads 1520
Created 3 months ago
Last Updated 1 month ago