Dynamic Damage Particles v2.0
3/5,
30
votes
Changelog
latest
Version
v2.0
· Changes & Bug fixes
· BeamNG.drive
0.39.x
3 weeks ago
- Particles now stay after cars reset (can be changed in settings)
- Optimizations
- Sparks now get created based on surfaces collided with (so now sliding on dirt wont emit them)
- Optimizations
- Sparks now get created based on surfaces collided with (so now sliding on dirt wont emit them)
Version
v1.9
· Per Part Specific Debris
· BeamNG.drive
0.39.x
1 month ago
Each unique part has its own debris type
- Driving over debris throws them back and has a chance to loosen your wheels grip
- Driving over debris throws them back and has a chance to loosen your wheels grip
Version
v1.8
· BeamNG.drive
0.39.x
1 month ago
```xml Empty string ```
Version
v1.7
· BeamNG.drive
0.38.x
1 month ago
- Bug fixes
- Shards now have a chance to be colored the paint of your vehicle
- Shards now have a chance to be colored the paint of your vehicle
Version
v1.6
· BeamNG.drive
0.38.x
1 month ago
- Performance is WAY better then previous versions
- particle fixes
- particle fixes
Version
v1.5
· BeamNG.drive
0.38.x
1 month ago
- Performance is WAY better then previous versions
- particle fixes
- particle fixes
Version
v1.4
· BeamNG.drive
0.38.x
1 month ago
- Glass can now pop your tires if your wheel is going fast enough over it
- Generated screws & bolts are smaller and darker now
- Theres now a button to toggle the particles in the ui menu
- Generated screws & bolts are smaller and darker now
- Theres now a button to toggle the particles in the ui menu
Version
v1.3
· BeamNG.drive
0.38.x
1 month ago
- Glass can now pop your tires if your wheel is going fast enough over it
- Generated screws & bolts are smaller and darker now
- Theres now a button to toggle the particles in the ui menu
- Generated screws & bolts are smaller and darker now
- Theres now a button to toggle the particles in the ui menu
Version
v1.2
· BeamNG.drive
0.38.x
1 month ago
General bug fixes
Version
v1.1
· BeamNG.drive
0.38.x
1 month ago
- Glass now emits, and lays flat on the ground when in static mode.
- All textures get generated when you enter the game to have a sense of randomness.
- All textures get generated when you enter the game to have a sense of randomness.
About Mod
| Latest Version | v2.0 |
| Game | BeamNG.drive |
| Category | Other |
| Game Version | 0.39.x |
| Tags | Gameplay |
| Downloads | 5855 |
| Forum Thread | Visit forum thread |
| Created | 1 month ago |
| Last Updated | 3 weeks ago |