ECUX pro v2.8.7
4/5,
6
votes
Changelog
latest
Version
v2.8.7
· BeamNG.drive
0.39.x
4 weeks ago
v2.8.7:
- Fixed reported crashes/freezes — Anti-Lag's ignition cutting is now hard rate-limited
- Every numeric setting sent to the vehicle is now clamped to a safe range
- Removed an unconfirmed engine call for Ride Height
- Fixed a bug where the mod's own extension silently failed to load on some setups
- Fixed flames not appearing at all unless you had a "race" or "sport" exhaust
- Fixed two internal systems fighting over the same flame data
- Flash length, tip opening, and heat cone size are all dramatically bigger
- Fixed an inverted ember slider
- All flame defaults boosted
- Live G-Force display (lateral / longitudinal / vertical / total)
- Live Weight Distribution (front/rear %, real vehicle mass data)
- Settings now survive a vehicle reset/respawn
- Discord support button in the sidebar
- Fixed vehicle name occasionally showing as garbled text on certain vanilla cars
- Fixed the version number displayed in the app not matching the actual installed version
- Fixed a stale "SOON" tab label
- Fixed an audio bug that was calling the sound engine every single frame forever
- Fixed reported crashes/freezes — Anti-Lag's ignition cutting is now hard rate-limited
- Every numeric setting sent to the vehicle is now clamped to a safe range
- Removed an unconfirmed engine call for Ride Height
- Fixed a bug where the mod's own extension silently failed to load on some setups
- Fixed flames not appearing at all unless you had a "race" or "sport" exhaust
- Fixed two internal systems fighting over the same flame data
- Flash length, tip opening, and heat cone size are all dramatically bigger
- Fixed an inverted ember slider
- All flame defaults boosted
- Live G-Force display (lateral / longitudinal / vertical / total)
- Live Weight Distribution (front/rear %, real vehicle mass data)
- Settings now survive a vehicle reset/respawn
- Discord support button in the sidebar
- Fixed vehicle name occasionally showing as garbled text on certain vanilla cars
- Fixed the version number displayed in the app not matching the actual installed version
- Fixed a stale "SOON" tab label
- Fixed an audio bug that was calling the sound engine every single frame forever
Version
v2.6.2
· 🔧 ECU X PRO v2.6.2 — UPDATE FIXED by viotone215
· BeamNG.drive
0.38.x
1 month ago
- Fixed the root cause of "changing settings does nothing" — an incorrect extension loading path was silently breaking the whole mod on some setups
- Now uses genuine ignition-cut misfires instead of fake values — real bangs, not a sound effect
- Boost slider now controls BeamNG's actual wastegate fields — genuinely caps your turbo's boost pressure
- Flame system now correctly hooked into the real afterfire system
- "No Vehicle" display bug is gone
- New SYNC button to force a re-check anytime
- Turbo/Differential/Engine detection now scans every device on the car instead of guessing fixed names
- Reaches far more vehicles and vehicle mods than before
- Now uses genuine ignition-cut misfires instead of fake values — real bangs, not a sound effect
- Boost slider now controls BeamNG's actual wastegate fields — genuinely caps your turbo's boost pressure
- Flame system now correctly hooked into the real afterfire system
- "No Vehicle" display bug is gone
- New SYNC button to force a re-check anytime
- Turbo/Differential/Engine detection now scans every device on the car instead of guessing fixed names
- Reaches far more vehicles and vehicle mods than before
About Mod
| Latest Version | v2.8.7 |
| Game | BeamNG.drive |
| Category | Other |
| Game Version | 0.39.x |
| Tags | UI |
| Downloads | 689 |
| Created | 2 months ago |
| Last Updated | 4 weeks ago |