Improved Vehicle Damage App v3.1.1
2/5,
14
votes
Changelog
latest
Version
v3.1.1
· BeamNG.drive
0.38.x
5 hours ago
Update 3.1.1
- Made the body damage colours more gradual on the green app, similar to the old legacy one
- Added messages when breaking electric motors
Version
v3.1
· BeamNG.drive
0.38.x
1 day ago
3.1:
- Separated the clear and green apps again due to 2 reasons: - I’ve implemented a better version that incorporates the settings into the in-game UI. - Since the game is getting PS5 support, this update makes it easier for controller users since the settings UI in the previous update relied on using the mouse. - Adjusted and reshaped several icons to be more even all around - Fixed an old bug where the app would show nothing after reloading the UI. Now the damage will show right away after using the radial menu or something - Fixed temp damage animation still continuing briefly after the damage clears on the green version of the app
- Separated the clear and green apps again due to 2 reasons: - I’ve implemented a better version that incorporates the settings into the in-game UI. - Since the game is getting PS5 support, this update makes it easier for controller users since the settings UI in the previous update relied on using the mouse. - Adjusted and reshaped several icons to be more even all around - Fixed an old bug where the app would show nothing after reloading the UI. Now the damage will show right away after using the radial menu or something - Fixed temp damage animation still continuing briefly after the damage clears on the green version of the app
Version
v3.0.1
· BeamNG.drive
0.38.x
3 weeks ago
3.0.1:
- Fixed highlighting effect when hovering over icons appearing on non-damaged icons
- Added fuel pump icon for the low fuel message
- Changed engine damage priority from red to orange for cylinder walls melted because apparently you can still drive with melted cylinder walls under certain conditions
- Fixed highlighting effect when hovering over icons appearing on non-damaged icons
- Added fuel pump icon for the low fuel message
- Changed engine damage priority from red to orange for cylinder walls melted because apparently you can still drive with melted cylinder walls under certain conditions
Version
v3.0
· BeamNG.drive
0.38.x
3 weeks ago
3.0:
- The app is now able to be customized through a new menu
- Merged the green version into one app, just select which style you like in the menu
- Added the option to make the app stay on screen permanently for both clear and green versions
- The settings button is located at the bottom left of the app, and it shows up when switching vehicles for a reminder.
Version
v2.4
· BeamNG.drive
0.38.x
2 months ago
Update 2.4
- Added a subtle highlighting effect when hovering over a damaged icon to indicate you can click on it
- Added Low Fuel/Battery level message when there is less than 10% of fuel/battery left
- Fixed a bug when stacking temporary damage would cause the engine icon to go clear after
Version
v2.3.2
· BeamNG.drive
0.38.x
2 months ago
Update 2.3.2
- Added Cylinder Wall Damage and Engine Block Damage messages for overheating engines
- Damage using lua extensions and temp damage now works properly with the interactive feature
- Fixed various bugs related to damage messages using lua extensions
Somehow this mod reached 100k downloads! Never expected that from what started off with a few fixes. Maybe I should revamp the other UI apps as well after I finish overhauling this one.
Version
v2.3.1
· BeamNG.drive
0.38.x
2 months ago
Update 2.3.1
- Added Spindle Broken message for any supported vehicles
- Fixed most 2wd vehicles not displaying the broken axle icon when breaking off a non-drive wheel
- Fixed wheel axle damage not displaying for vehicles with dually wheels
- Added some damage messages related to breaking dually wheels and tires
- Improved wheelaxle/halfshaft damage message behavior on certain vehicles
- Added Transfer Case Driveshaft Broken message for Gavril MD-Series
- Added missing Fuel Cell Damaged message for Autobello Piccolina
Version
v2.3
· Improved Vehicle Damage App
· BeamNG.drive
0.38.x
3 months ago
Update 2.3
- Added support for general and conditional vehicle specific damage messages
- Added various Driveshaft/Intershaft/Propshaft Broken messages for vehicles missing them
- Added missing Fuel Tank/Fuel Cell Damaged messages for vehicles with multiple fuel tanks, along with any vehicles that have fuel cells
- Changed Synchronizer Damage message to Gear Dog Damage on vehicles without synchronized transmissions (Only on Gavril T-Series, Gavril MD-Series, and Bruckell Nine, which are the only vehicles coded to have no synchros)
- Fixed Hirochi SBR4 and Hirochi Aurata displaying Rear Driveshaft Broken message. It’s now corrected to Front Driveshaft Broken
- Fixed auto-hide behavior where the app would remain visible when temp damage occurs for longer than a few seconds
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Note: Gear Dog Damage on the Bruckell Nine will display when damaging any gear on the flathead engines, while according to the JBeam, only the 1st and reverse gears are non-synchronized. It’s good enough for now as it’s still significantly more accurate than it was previously, plus this was a pain to implement anyways. Also, Gear Dog damage on the Bruckell Nine is conditional meaning damaging the gears on the OHV engines will still display Synchronizer Damage while the flathead engines will display Gear Dog Damage.
Remove old version before installing, clear cache if you encounter any issues updating the mod
Version
v2.2.2
· Improved Vehicle Damage App
· BeamNG.drive
0.38.x
3 months ago
Update 2.2.2
- Catastrophic Over Rev/Over Torque Damage messages are now scaled down to fit within the damage container
- Coolant/Oil/Turbocharger Overheating messages now actually use the updated temp damage system
Version
v2.2.1
· Improved Vehicle Damage App
· BeamNG.drive
0.38.x
3 months ago
Update 2.2.1
- Added Tire Punctured message when driving over spike strips
- Fixed clear damage app staying visible after minor body damage or brief temp damage on vehicles with manual/sequential transmissions when it should auto-hide. (This was due to the clutch logic implemented previously)
Version
v2.2.1
· Improved Vehicle Damage App
· BeamNG.drive
0.38.x
3 months ago
Update 2.2.1
- Added Tire Punctured message when driving over spike strips
- Fixed clear damage app staying visible after minor body damage or brief temp damage on vehicles with manual/sequential transmissions when it should auto-hide. (This was due to the clutch logic implemented previously)
Version
v2.2
· Improved Vehicle Damage App
· BeamNG.drive
0.38.x
4 months ago
Update 2.2
- Added back Coolant Overheating message
- Added back Oil Overheating message
- Added back Turbocharger Overheating message
- Changed Mild Over Rev Damage message to Valvetrain Damaged
- Added Pressure Tank Damaged message for trucks
- Added Clutch Overheating message using a lua extension (Now that I figured out lua scripts, more changes and improvements are planned)
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Remove old version before installing, clear cache if you encounter any issues auto updating
Version
v2.1
· Improved Vehicle Damage App
· BeamNG.drive
0.38.x
4 months ago

Remove the old version before updating. Clear cache if there are any issues auto updating it.
- Added a new version of the damage app, based on the legacy version. You can choose it under the UI apps menu as a separate app. It functions the same as my new version, but it stays on screen permanently like the legacy one.
- Improved temporary damage behavior. Temp damage messages do not display anymore when the engine icon is red to reduce message spam.
- Fixed the engine/brake icons randomly doing the flashing animation when damaging something else while temp damage is active.

Remove the old version before updating. Clear cache if there are any issues auto updating it.
Version
v2.0.2
· Improved Vehicle Damage App
· BeamNG.drive
0.38.x
4 months ago
Translations for messages are removed (not sure if they even worked before), but I might properly add them in a future update.
The Driveshaft Broken message on the SBR now shows up as Rear Driveshaft Broken when actually the Front Driveshaft is Broken. This is a bug for the devs to fix, as this is something I can't easily fix.
A bigger update with more improvements and a new addition is in the works.
- Changed several outdated damage messages:
- Changed Oilpan Leaking message to Oil Pan Leaking
- Changed Driveshaft Broken message to Rear Driveshaft Broken
- Changed Tire Burst message to Tire Flat
- Changed Over Rev Risk message to Over Rev Danger
- Changed Over Torque Risk message to Over Torque Danger
- Changed Engine Broken message to Main Engine Broken
- Changed Block Melted message to Engine Block Melted
Translations for messages are removed (not sure if they even worked before), but I might properly add them in a future update.
The Driveshaft Broken message on the SBR now shows up as Rear Driveshaft Broken when actually the Front Driveshaft is Broken. This is a bug for the devs to fix, as this is something I can't easily fix.
A bigger update with more improvements and a new addition is in the works.
Version
Update 2.0
· Improved Vehicle Damage App
· BeamNG.drive
0.38.x
5 months ago
-
- Updated damage message appearance. It's now slightly bigger and easier to read.
- Completely reworked interactive behavior. You can now only click on the damaged icons to refresh the app, instead of previously being able to click almost anywhere.
- Fixed cursor behavior when hovering over the damage app. The hand pointer will now return to the normal mouse pointer when not hovering over anything interactive.
- Changed Tire Broken message to Wheel Detached (the tire broken message never made sense to me anyways)
- Changed Oil Starvation message to Oil Starvation Damage

As always, clear cache or disable and re-enable if there are any problems updating the mod
Version
v1.2
· Improved Vehicle Damage App
· BeamNG.drive
0.38.x
5 months ago
- Added the ability to click on the damaged area of the UI app to reload any damage present and displays the damage queue. Make sure you're clicking on the damaged part, and NOT an empty aera, otherwise it won't work. (Thanks to NikTheDriver for the suggestion. It was a bit easier to implement than I initially expected)
- Changed Head Gasket Damaged message to Head Gasket Blown
Version
v1.1
· Improved Vehicle Damage App
· BeamNG.drive
0.38.x
5 months ago
-
- Added Low and High Oil Pressure messages
- Added Oil Radiator Leaking message
- Added Cylinder Walls Melted message
- Hydrolocking message now uses temp damage system
- UI app now sorts under dashboard category like the old damage app

*You may need to deactivate and re-enable the mod for the app to show up due to some changes
About Mod
| Latest Version | v3.1.1 |
| Game | BeamNG.drive |
| Category | Other |
| Game Version | 0.38.x |
| Downloads | 3135 |
| Forum Thread | Visit forum thread |
| Created | 5 months ago |
| Last Updated | 5 hours ago |






