More Sunburst Basic Variants v1.5
3/5,
4
votes
Changelog
latest
Version
v1.5
· BeamNG.drive
0.38.x
2 months ago
I have made a sedan and a wagon config, each also in a parked version.


Furthermore, this is a technical update. All the unpainted parts are made with the "materialOverride" function instead of unnecessarily copying 3D-models just to assign a different material. Hopefully this is more "Update-proof"
Base Models for Simple Traffic
The Sunburst Base models can encounter you now more often in the very basic trim. They can be identified by the black taillight housing and black unpainted mirrors, and of course the iconic unpainted bumpers without fog lights. Needless to say that the base Sunbursts are equipped with the detuned 1,6L Boxer engine.I have made a sedan and a wagon config, each also in a parked version.


Furthermore, this is a technical update. All the unpainted parts are made with the "materialOverride" function instead of unnecessarily copying 3D-models just to assign a different material. Hopefully this is more "Update-proof"
Version
v1.4
· BeamNG.drive
0.38.x
2 months ago
new config and some minor tweaks
OK, time for a little update:
- tweaked the torque curve of detuned intake a bit (tried to reduce "oil starvation" message, still occurs, idk why...)
- made detuned-ecu also available for 2.0 engine (why not...)
- reduced gear whining of 6-speed manual (whining was too loud)
Added one more config: the 2.0 "Trend" Wagon with CVT.
Why CVT?? because DCT-shift logic is ... With the CVT its a more relaxed cruiser
About Mod
| Latest Version | v1.5 |
| Game | BeamNG.drive |
| Category | Other |
| Game Version | 0.38.x |
| Tags | Tuning |
| Downloads | 107 |
| Forum Thread | Visit forum thread |
| Created | 2 months ago |
| Last Updated | 2 months ago |





