TaxiDriver Reloaded v3.3.0-beta
5/5,
1
votes
Description
Universal taxi mode for all maps with an in-game mobile app.
Features
- Passenger trips and cargo delivery
- Mobile navigation with ETA, route progress, and speed limit info
- Realistic refueling and charging using an in-game wallet
- Persistent driver profile, reviews, and history
- Smartphone with online and offline modes
- Dynamic passenger moods and emojis
- Fare calculation, fines, ratings, and bonuses
- Physical cargo mass affecting acceleration, braking, and handling
- Experimental access to the live app from a real phone via local network
Job Types
Dispatch forms a mixed pool of 10–12 available orders. The passenger/delivery ratio can be adjusted in the settings.
- Standard trips: Balanced passenger work with pickup point, destination, ETA, and estimated fare.
- Urgent requests: Tighter deadlines for extra pay. If the timer expires, only the urgent bonus is lost.
- Trips with stops: Longer routes with two intermediate roadside points. Requires staying stationary for 10 seconds at each stop.
- Cargo delivery: Long-distance delivery with physical cargo mass, weight bonuses, and collision damage.
Cargo Delivery Details
Delivery provides long-distance work without a passenger and carries physical consequences for the chosen package.
- Delivery routes range from 2 to 25 kilometers.
- Cargo weighs between 2 and 250 kilograms.
- Package mass is physically added to the active vehicle, affecting BeamNG physics.
- Weight bonuses increase gradually above 15 kg, up to +150% at 250 kg.
- Confirmed collisions can add 1–35% damage to the package, proportionally reducing the payout and rating.
Passenger Personalities
Each passenger has a randomly generated name and a coherent mood (happy, sad, excited, sleepy, dreamy, or grumpy).
Mood Mechanics:
- Improvement: Smooth driving gradually improves the mood.
- Decrease: Late pickup, speeding, collisions, sharp maneuvers, and missed objectives lower the mood.
- Impact on Fines: At 100%, there is a 70% chance a fine will be ignored. Below 50%, fines become increasingly strict. At 0%, fines can reach double the normal value.
Critical Dissatisfaction:
Severe dissatisfaction can trigger an immediate stop where the vehicle brakes, controls are locked, the passenger exits, and the trip remains unpaid. This results in a rating loss between 10% and 45%.
Credits
Author: mikezexter
Universal taxi mode for all maps with an in-game mobile app.
Features
- Passenger trips and cargo delivery
- Mobile navigation with ETA, route progress, and speed limit info
- Realistic refueling and charging using an in-game wallet
- Persistent driver profile, reviews, and history
- Smartphone with online and offline modes
- Dynamic passenger moods and emojis
- Fare calculation, fines, ratings, and bonuses
- Physical cargo mass affecting acceleration, braking, and handling
- Experimental access to the live app from a real phone via local network
Job Types
Dispatch forms a mixed pool of 10–12 available orders. The passenger/delivery ratio can be adjusted in the settings.
- Standard trips: Balanced passenger work with pickup point, destination, ETA, and estimated fare.
- Urgent requests: Tighter deadlines for extra pay. If the timer expires, only the urgent bonus is lost.
- Trips with stops: Longer routes with two intermediate roadside points. Requires staying stationary for 10 seconds at each stop.
- Cargo delivery: Long-distance delivery with physical cargo mass, weight bonuses, and collision damage.
Cargo Delivery Details
Delivery provides long-distance work without a passenger and carries physical consequences for the chosen package.
- Delivery routes range from 2 to 25 kilometers.
- Cargo weighs between 2 and 250 kilograms.
- Package mass is physically added to the active vehicle, affecting BeamNG physics.
- Weight bonuses increase gradually above 15 kg, up to +150% at 250 kg.
- Confirmed collisions can add 1–35% damage to the package, proportionally reducing the payout and rating.
Passenger Personalities
Each passenger has a randomly generated name and a coherent mood (happy, sad, excited, sleepy, dreamy, or grumpy).
Mood Mechanics:
- Improvement: Smooth driving gradually improves the mood.
- Decrease: Late pickup, speeding, collisions, sharp maneuvers, and missed objectives lower the mood.
- Impact on Fines: At 100%, there is a 70% chance a fine will be ignored. Below 50%, fines become increasingly strict. At 0%, fines can reach double the normal value.
Critical Dissatisfaction:
Severe dissatisfaction can trigger an immediate stop where the vehicle brakes, controls are locked, the passenger exits, and the trip remains unpaid. This results in a rating loss between 10% and 45%.
Credits
Author: mikezexter
External Download Links:
- Modsfire.com - taxidriver.zip [786.16 KB]
About Mod
| Latest Version | v3.3.0-beta |
| Game | BeamNG.drive |
| Category | Other |
| Game Version | 0.38.x |
| Tags | Gameplay UI |
| Downloads | 193 |
| Created | 10 hours ago |
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