Traffic Reborn 1.2

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1 month ago
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Changelog

latest Version 1.2 · BeamNG.drive 0.38.x 1 month ago
v1.2:
Takeover
- Enter Nearest Car (Alt+E) - get into the nearest traffic car.
- Enter the Car You Look At - take over the car the camera is looking at.
- Convoy: Follow Me / Disband - the nearest cars follow you in a convoy, then return to traffic.
- Exit Mode - what to do with the car when you exit: re-arm (return to traffic) / despawn / abandon.

Police Pursuits
- Police in Traffic: None / Some / Lots - how much police spawns with traffic.
- Wanted Level 1 / 2 / 3 - the police start chasing YOU.
- Clear / Evade - end the pursuit.

Live Controls
- Freeze / Unfreeze Traffic - instantly freeze/unfreeze all traffic.
- Scatter Traffic - shuffle the traffic around you.
- Bring Traffic to Me - pull traffic right up close.

Polish and fixes
- A dedicated, meaningful icon for each radial entry.
- Radial reorganization: all interaction tools under a single Sandbox tab.
- Stability: traffic respawns are deferred from the menu -> no crashes on heavy setups.
- Your car no longer gets taken over by the AI when the 'Mix' behavior is enabled.

V1.0 is already available for free for all users. The v1.1 is only for paid patreons for now, it'll become free too once the update v1.2 is ready (~1 week). Thanks! 

V1.1 Changelog:

  • Added new driving behaviors - give your traffic a personality: realistic, calm, aggressive, racers, slow, rush hour - plus Mix, where every car drives in its own style for a lively, varied flow. Switches live, saved between sessions, stacks with any Pool / Preset / Intensity.
  • Pre-warm - the selected pool's vehicles are pre-loaded in the background, so spawning custom/era/class traffic hitches far less (toggle in Pool - Pre-warm pool).

About Mod

Latest Version 1.2
Game BeamNG.drive
Category Other
Game Version 0.38.x
Downloads 839
Created 1 month ago
Last Updated 1 month ago