Zeit's Graphics v19.1
Changelog
latest
Version
v19.1
· BeamNG.drive
0.39.x
1 month ago
- Hopefully fixed DX12 crashes by removing 32x Anisotropic Filtering option
Version
v19
· Fixes & Improvements & 0.39 Update
· BeamNG.drive
0.39.x
1 month ago
- Added Modified Decoupled Anti Aliasing, a new very cheap AA method
- Added settings for volumetric clouds (0.39)
- Added settings for screen space shadows (0.39)
- Added settings for shadows/PSSMLightShadowMap (0.39)
- Added settings for shading/ClusteredShading (0.39)
- Added custom color correction implementation (0.39)
- Added settings for motion blur
- Added a Bloom override setting
- Added UI height setting (controls resolution)
- Added SSAO radius setting for inside a vehicle
- Added simple animations to Profile Editor
- Updated Photo Tool to support extended feature set (0.39)
- Multiple small updates to support Coconut graphics update (0.39)
- Removed (now) unnecessary UI reload on game start when using CEF features (0.39)
- Removed old shadow settings module for ScatterSky (0.39)
- Removed entry for CK Skyboxes in Window Selector (0.39)
- Removed light ray variables (0.39)
- Removed deprecated HDR settings support (0.39)
- Updated and rebalanced presets (0.39)
- Updated DLAA edge detection to include normals and depth
- Removed warning code for CK Graphics
- Removed deprecated $pref::Camera::distanceScale
- Updated $pref::windEffectRadius to work properly
- Improved performance of modules that need to check whether or not the camera is in a vehicle
- Updated window style for more transparency and border contrast
- Fixed window selector window order settings not saving
- Fixed Steam screenshot button breaking Photo Tool
- Fixed Texture Reduction setting not properly applying most of the time
- Fixed reset buttons for light flares not working
- Fixed images for profile manager not resizing correctly when too wide
- Fixed detection of profile source not working properly on Linux
- Fixed formatting issues in the update window
- Fixed notifications never showing up when sent on game start
- Fixed a bug that crashed the mod when attempting to migrate from an older, non-profile version of the mod
- Hopefully fixed BeamMP compatibility by ensuring mod is unloaded properly
Version
v18.4b
· BeamNG.drive
0.38.x
3 months ago
0.39:
- Implements a check for game versions > 0.38 during startup to preemptively disable any further loading. These future versions will most likely cause issues with the current version of this mod.
- Implements a check for game versions > 0.38 during startup to preemptively disable any further loading. These future versions will most likely cause issues with the current version of this mod.
Version
v18.3
· Zeit's Graphics
· BeamNG.drive
0.37.x
9 months ago
- Updated the supported version of the game to 0.38
- Fixed the error of displaying the target version as the current installed version of the game
delete the old version!
- Fixed the error of displaying the target version as the current installed version of the game
delete the old version!
Version
v18.2
· Zeit's Graphics
· BeamNG.drive
0.37.x
9 months ago
– Increased the maximum level of detail (LOD) to 5.
– Reorganized descriptions of LOD sliders to simplify their use.
– Tips in the profile editor have become more visible.
– The color correction scale editor has been moved to SDF.
– The color correction editor has added a delay in applying temporary changes to increase stability.
– Fixed a bug where the keyboard shortcut CTRL+L caused the game to crash.
– Reorganized descriptions of LOD sliders to simplify their use.
– Tips in the profile editor have become more visible.
– The color correction scale editor has been moved to SDF.
– The color correction editor has added a delay in applying temporary changes to increase stability.
– Fixed a bug where the keyboard shortcut CTRL+L caused the game to crash.
About Mod
| Latest Version | v19.1 |
| Game | BeamNG.drive |
| Category | Other |
| Game Version | 0.39.x |
| Downloads | 8685 |
| Created | 11 months ago |
| Last Updated | 1 month ago |